Evil Resource

Enemy encounter variations (Resident Evil 3: Nemesis)

This section lists all the places where enemies can appear in a perceived randomised way. This includes encounters where the type of enemy that appears is randomly different, or new enemies will suddenly appear in areas that were empty beforehand. This list does not contain enemies you are guaranteed to encounter during every playthrough, unless the circumstances in which they appear are worth mentioning.

This list is in the chronological order in which the game allows you to visit the affected locations, with a few logical liberties taken here and there.

#1 - Uptown residential zombie

LocationResidential Street - Uptown
Spawn1 Zombie

The first time you explore the residential street you will first hear, and then find, a man being attacked on the west side of the area. If you wait around in the area for roughly one or two minutes, then the attacked man will rise up as zombie himself. Alternatively if you exit the area before he turns, immediately re-entering the street is enough time for the man to have become a zombie too.

Residential street zombies

Zombie appears.

#2 - Uptown business street car zombie

LocationBusiness Main Street - Uptown
Spawn1 Zombie

A zombie will burst from the car located in the north corner of business main street. The conditions to trigger this are as follows:

The first time you revisit the business main street at any point in the game you can witness a woman being chased by zombies. You must enter the street via one of the doors on the west side to see this. If you enter the street via the east door (from the back street), or if you follow the woman around to the east side of the street, you will hear her scream. If after seeing the girl or hear her scream you exit the business main street and re-enter it through one of the doors on the west side, a zombie will burst out of the car as you pass by it.

Business street woman survivor

Woman being chased by zombies.

Business street car zombie

Zombie bursting from the car.

#3 - Uptown back alleyway zombie

LocationBack Alleyway - Uptown
Spawn1 Zombie

To trigger this appearance of this zombie you need to have already performed the criteria that causes the uptown business street car zombie to appear. Once that has been done, visit the back alleyway outside the warehouse and you will find the dead body of the girl and the zombie that killed her.

Back alleyway zombie

Dead woman and her killer.

#4 - Uptown Black Jack's Bar zombies

LocationBlack Jack's Bar - Uptown
Spawn1 or 3 Zombies

After visiting the bar and meeting Brad, these zombies will appear once you have navigated at least two zones away. So provided you go and explore the business main street, the business back street or the barricaded back street, when you return you will find that three zombies now occupy the bar.

If you return here much later in the game and you did not kill all three of the zombies, then you will find that magically only one zombie will appear. This scenario only occurs however if you have acquired the oil additive and you have encountered Nemesis at the uptown forked alley.

Black Jack's Bar zombies

Three zombies spawn.

Black Jack's Bar sole zombie

A solitary zombie appears.

#5 - Police station winding corridor enemies

LocationWinding Corridor - Police Station 1F
Spawn5 Zombies or 2 Zombie Dogs
Probability50%

The first time you visit the R.P.D. winding corridor there will either be zombies or zombie dogs occupying the area.

Winding corridor zombies

Zombies spawn.

Winding corridor zombie dogs

Zombie dogs spawn.

#6 - Uptown barricaded back passage zombie resurgence

LocationBarricaded Back Passage - Uptown
Spawn5 Zombies

Once you have acquired the lockpick, if you return to the uptown barricaded back passage you will find that zombies will burst through the windows.

Barricaded back passage zombies

Zombies emerge.

#7 - Uptown private backyard enemies

LocationPrivate Backyard - Uptown
Spawn7 Crows or 4 Zombies
Probability50%

Once you have acquired the lockpick, if you return to the uptown private backyard you will find that either crows or zombies have populated the area.

Private backyard crows

Crows spawn.

Private backyard zombies

Zombies spawn.

#8 - Uptown residential street resurgence

LocationResidential Street - Uptown
Spawn6 Zombies or 3 Zombie Dogs
Probability50%

Once you have acquired the lockpick, if you return to the uptown residential street you will find that either zombies or zombie dogs have populated the area.

Residential street zombies

Zombies spawn.

Residential street zombie dogs

Zombie dogs spawn.

#9 - Uptown business back street zombies

LocationBusiness Back Street - Uptown
Spawn6 Zombies

Once you have acquired the lockpick, if you return to the uptown business back street you will find that a fresh set of zombies will have populated the area.

Business back steet zombies

Zombies spawn.

#10 - Uptown warehouse zombies

LocationWarehouse - Uptown
Spawn4 Zombies

Once you have acquired the lockpick, if you return to the uptown warehouse you will find that zombies have invaded and poor Dario has become their victim.

Warehouse zombies

Zombies spawn.

#11 - Uptown zigzag alley enemies

LocationZigzag Alley - Uptown
Spawn2 Drain Deimos or 2 Brain Suckers
Probability50%

Once you have been introduced to the Drain Deimos in the downtown maintenance area, if you return to the uptown zigzag alley you will find that either Drain Deimos or Brain Suckers have infested the area.

Zigzag alley Drain Deimos

Drain Deimos spawn.

Zigzag alley Brain Suckers

Brain Suckers spawn.

#12 - Downtown maintenance area enemies

LocationMaintenance Area - Downtown
Spawn2 Drain Deimos or 2 Brain Suckers
Probability50%

Once you have met Carlos in person at either the restaurant or the press office, if you return to the downtown maintenance area you will find that enemies have respawned here in the form of Drain Deimos or Brain Suckers.

Maintenance area Drain Deimos

Drain Denimos spawn.

Maintenance area Brain Suckers

Brain Suckers spawn.

#13 - Downtown shopping district zombies

LocationShopping District - Downtown
Spawn6-8 Zombies

Visiting the shopping district without first meeting Carlos in person means there will be 6 zombies wandering around. If you then trigger the criteria to meet Carlos inside the restaurant and end up exiting via the basement ventilation shaft, then the ensuing cut-scene will end with two zombies interrupting your conversation. If you killed at least two zombies before meeting Carlos in the restaurant then an additional two will spawn from this cut-scene. But only a maximum of six zombies will ever appear in the shopping district, so this means that a total of eight zombies can technically spawn over the course of these events.

...

Zombies wandering around.

Shopping district zombies

Interrupting zombies.

#14 - Downtown press office zombies

LocationPress Office - Downtown
Spawn3 Zombies

If you met Carlos for the first time at the restaurant, then it means that zombies will spawn in the press office.

Press office zombies

Zombies spawn.

#15 - Downtown restaurant zombies

LocationsRestaurant - Downtown and Restaurant Basement - Downtown
Spawn8 Zombies

If you met Carlos for the first time at the press office, then it means that zombies will spawn in the restaurant and restaurant basement.

Restaurant zombies

Zombies appear in the restaurant.

Restaurant basement zombies

Zombies appear in the restaurant basement.

#16 - Downtown dirty alley zombies

LocationDirty Alley - Downtown
Spawn4 or 5 Zombies
Probability50%

The first time you visit the downtown dirty alley there will either be four zombies, and they'll all be playing dead throughout the area, or there will be five zombies and they'll either be crawling around or eating a dead body.

Dirty alley zombies

Playing dead zombies.

Dirty alley zombies

Hungry zombies.

#17 - Downtown cable car area enemies

LocationCable Car Area - Downtown
Spawn8 Zombies or 3 Zombie Dogs
Probability50%

The first time you visit the downtown cable car area there will either be zombies or zombie dogs.

Cable car zombies

Zombies spawn.

Cable car zombie dogs

Zombie dogs spawn.

#18 - Downtown dirty alley car zombie

LocationDirty Alley - Downtown
Spawn1 Zombie

When you re-enter the dirty alleyway from the west door (from Lonsdale yard) a zombie will burst out of the car parked on the east side of the area as you pass by it.

Dirty alley car zombie

Zombie bursting from the car.

#19 - Downtown three points street doorway zombies

LocationThree Points Street - Downtown
Spawn4 Zombies

Once you have met Nicholai at the cable car (it is not necessary to meet Carlos there to trigger this specific encounter) then as you approach the green door in the south west section of the three points street, the door will burst open and four zombies will emerge.

Three points street zombies

Zombies emerge.

#20 - Downtown three points street window zombies

LocationThree Points Street - Downtown
Spawn2 Zombies

After triggering the zombies to burst through the green door, provided you kill all of these zombies, when you re-enter this area then zombies will burst from the windows lining the south west section of the street.

Three points street zombies

Zombies emerge.

#21 - Downtown shopping district zombie resurgence

LocationShopping District - Downtown
Spawn6 Zombies

Once you have met Carlos at the cable car, return to the shopping district to discover that a fresh batch of zombies will appear.

Shopping district zombies

Zombies spawn chasing Carlos.

#22 - Downtown city hall gate enemies

LocationCity Hall Gate - Downtown
Spawn3 Zombie Dogs or 6 Crows
Probability50%

Once you have acquired the future compass, the shop window next to the south east door in the city hall gate area will shatter and either zombie dogs or crows will emerge.

City hall gate zombie dogs

Zombie dogs emerge.

City hall gate crows

Crows emerge.

#23 - Downtown construction street zombies

LocationConstruction Street - Downtown
Spawn5 Zombies

Once you have met Carlos at the cable car, and provided you have not yet met Nicholai at the gas station, then zombies will have spawned in the construction street. If you have already visited the gas station and happened to have met Nicholai there, then different enemies will occupy the street.

Construction street zombies

Zombies spawn.

#24 - Downtown construction street car zombie

LocationConstruction Street - Downtown
Spawn1 Zombie
Probability50%

Provided you have met the criteria for spawning zombies in the construction street then there is chance that an additional zombie will burst from the car parked in the south east corner of the street. However, if you have met the criteria for spawning the alternative enemies in the street then this zombie will never emerge.

Construction street car zombie

Zombie bursts from car.

#25 - Downtown construction street alternative enemies

LocationConstruction Street - Downtown
Spawn2 Drain Deimos or 2 Brain Suckers
Probability50%

The construction street will spawn non-zombie enemies under quite specific circumstances. If you visit the gas station and Nicholai arrives, then either Drain Deimos or Brain Suckers will replace the zombies in the construction street. The arrival of these enemies also means that the zombie (if it hasn't already done so) will never burst from the car.

Construction street Drain Deimos

Drain Deimos spawn.

Construction street Brain Suckers

Brain Suckers spawn.

#26 - Downtown sub station zombies

LocationsSub Station - Downtown and Sub Station Gate Area - Downtown
Spawn6 Zombies

When visiting the sub station and triggering the live selection that occurs there, the number of zombies that spawn can differ depending on your choice and other criteria.

  • If you stand and do nothing then four zombies will roam inside the sub station itself and two zombies will wander around inside the gate area.
  • If you decide to run to the emergency exit and you have already acquired the oil additive then the same outcome will occur as above. But if you have not acquired the oil additive yet and you use the emergency exit, then all six zombies will be in the gate area.
  • And finally if you decided to increase the electrical output then all zombies will get fried and you'll not have to face any of them.
Sub station zombies

Zombies burst through.

Sub station gate zombies

Only two zombies in the gate area.

Sub station gate zombies

All the zombies in the gate area.

#27 - Uptown parking area crows

LocationParking Area - Uptown
Spawn8 Crows

Once you have met Carlos at the cable car, when you return to the parking area then crows will burst through the windows of the bus wreckage spanning the west side of the area. However, the exact moment this occurs is random. If the crows do not burst out of the windows the first time navigating from the garage towards the straight alleyway, then they will not appear until after you have acquired the oil additive and as you make your way back towards the cable car.

Parking area crows

Crows appear when travelling southbound.

Parking area crows

Crows appear when travelling northbound.

#28 - Uptown book shop street enemies

LocationBook Shop Street - Uptown
Spawn7 Zombies or 3 Zombie Dogs
Probability50%

Once you have met Carlos at the cable car, when you return to the book shop street then you will find that either zombies or zombie dogs have spawned.

Book shop street zombies

Zombies appear.

Book shop street zombie dogs

Zombie dogs appear.

#29 - Uptown sales office enemies

LocationSales Office Patio - Uptown
Spawn2 Drain Deimos or 2 Brain Suckers
Probability50%

 

Sales office Drain Deimos

Drain Deimos lurk here.

Sales office Brain Suckers

Brain Suckers lurk here.

#30 - Uptown residential street final enemies

LocationResidential Street - Uptown
Spawn2 Zombies or 1 Zombie Dog
Probability50%

The final enemies to spawn in the uptown residential street are triggered under quite specific circumstances. If you return here after acquiring the oil additive, and only if you encountered Nemesis at the forked alley, then either zombies or a zombie dog will spawn in the street. If you have acquired the oil but encountered Nemesis at the sub station instead, then these enemies will not spawn at all.

Residential street zombies

Zombies appear.

Residential street zombie dog

Zombie dog appears.

#31 - Downtown underground worms

LocationUnderground Area - Downtown
Spawn5 Sliding Worms

After acquiring the oil additive you will face a live selection inside the garage and nearly fall through a hole in the floor. If you choose to drop down into the hole, you will find sliding worms populate this small underground area. It's worth noting that even if you kill all these worms, if you re-enter the location you will find they have respawned and will keep respawning indefinitely.

Underground area sliding worms

Sliding worms appear.

#32 - Clock tower courtyard enemies

LocationCourtyard - Clock Tower
Spawn10 Crows or 3 Zombie Dogs
Probability50%

The enemies that will appear here will differ depending on some circumstances. If you chose to jump out of the window of the cable car live selection, then crows will always appear in this location. However if you did not do this, then either crows or zombie dogs will appear.

Courtyard crows

Crows appear.

Courtyard zombie dogs

Zombie dogs appear.

#33 - Clock tower piano room zombies

LocationPiano Room - Clock Tower
Spawn5 Zombies

Zombies will burst through the windows of the piano room after visiting the chapel. It's worth noting that it is not necessary to pick up anything inside that room, all you need to do is navigate as far as its western side and that is the condition needed to trigger this zombie appearance.

Piano room zombies

Zombies crash into the room.

#34 - Clock tower small library enemies

LocationSmall Library - Clock Tower
SpawnSmall Spiders or 4 Zombies
Probability50%

If you chose to jump out of the window of the cable car live selection, then no enemies will spawn in this location for Jill because she ends up meeting Carlos here instead of in the dining room. But if you did not jump out of the window, then either small spiders or zombies will occupy this room.

Small library small spiders

Small spiders appear.

Small library zombies

Zombies appear.

#35 - Clock tower dining room enemies

LocationDining Room - Clock Tower
Spawn3 Zombies, 3 Drain Deimos or 3 Brain Suckers
Probability33.3%

If you chose to not jump out of the window of the cable car live selection, then no enemies will spawn in this location for Jill because she ends up meeting Carlos here instead of in the small library. But if you did jump out of the window, then either zombies, Drain Deimos or Brain Suckers will occupy this room.

Dining room zombies

Zombies appear.

Dining room Drain Deimos

Drain Deimos appear.

Dining room Brain Suckers

Brain Suckers appear.

#36 - Clock tower bedroom

LocationBedroom - Clock Tower
Spawn4 Zombies

The bedroom of the clock tower will always contain four zombies, but their appearance is triggered by different circumstances. If you chose to jump out of the window of the cable car live selection then these zombies will emerge from the cable car wreckage as you approach the western door out of the room. If however you did not jump out of the cable car window, you first need to explore the area of the wreckage before returning to the door to trigger the emergence of the zombies.

Bedroom zombies

Zombies emerge from the flames.

#37 - Carlos' clock tower piano room zombies

LocationPiano Room - Clock Tower
Spawn4 Zombies

When playing as Carlos you will find that zombies now occupy the piano room.

Piano room zombies

Zombies appear for Carlos.

#38 - Carlos' clock tower dining room zombies

LocationDining Room - Clock Tower
Spawn5 Zombies

When playing as Carlos you will find that zombies now occupy the dining room.

Dining room zombies

Zombies appear for Carlos.

#39 - Carlos' clock tower small library enemies

LocationSmall Library - Clock Tower
SpawnSmall Spiders or 4 Zombies
Probability50%

When playing as Carlos you will find that this location is empty if Jill did not jump out of the cable car window during the live selection. The only caveat to this specific rule is if, as Jill, you did not kill every enemy that spawned here (detailed above) then these will remain for Carlos to tackle.

But if Jill did jump out of the window, then either small spiders or zombies now occupy the small library.

This means that in every playthrough, regardless of whether Jill did or did not jump out of the window, you're guaranteed to encounter enemies in this location.

Small library small spiders

Small spiders appear.

Small library zombies

Zombies appear.

#40 - Carlos' clock tower bedroom enemies

LocationBedroom - Clock Tower
Spawn4 Zombies or 2 Zombie Dogs
Probability50%

When playing as Carlos you will find that either zombies or zombie dogs now occupy the bedroom. It's worth noting that even though all of the enemies that Carlos encounters on his mission to acquire the vaccine will disappear once this mission is accomplished, these enemies will remain here once you have regained control of Jill.

Bedroom zombies

Zombies appear.

Bedroom zombie dogs

Zombie dogs appear.

#41 - Carlos' clock tower spider corridor enemies

LocationSpider Corridor - Clock Tower
Spawn3 Giant Spiders or 3 Drain Deimos
Probability50%

When playing as Carlos you will find that either giant spiders or Drain Deimos now occupy the spider corridor.

Spider corridor giant spiders

Giant spiders appear.

Spider corridor Drain Deimos

Drain Deimos appear.

#42 - Carlos' clock tower clock room enemies

LocationClock Room - Clock Tower
Spawn3 Zombies or 8 Sliding Worms
Probability50%

When playing as Carlos you will find that the clock room is initially devoid of any enemies. But once you have specifically entered the hospital waiting room, this room becomes occupied with either zombies or sliding worms.

Clock room zombies

Zombies appear.

Clock room sliding worms

Sliding worms appear.

#43 - Carlos' park alleyway enemies

LocationPark Alleyway - Park
Spawn2 Hunter Betas

When playing as Carlos, there are initially zombies wandering around the alleyway outside the hospital. However, once you have specifically entered the hospital reception office then these zombies will disappear and be replaced with Hunter Betas. These Hunters will disappear though once you have acquired the vaccine medium and the vaccine base.

Park alleyway Hunter Betas

Hunters appear.

#44 - Carlos' hospital zombies

LocationsDoctor's Lounge - Hospital 1F, Entry Hallway - Hospital 4F or Basement Hallway - Hospital B3
Spawn5 Zombies
Probability33%

When exploring the hospital as Carlos, it is necessary to use the elevator to navigate between the three accessible floors. However, disembarking the elevator will randomly yield a swarm of zombies in one of these three locations.

Entry hallway zombies

4F zombies appear.

Basement hallway zombies

B3 zombies appear.

Doctor's lounge zombies

1F zombies appear.

#45 - Carlos' hospital room 401 enemies

LocationRoom 401 - Hospital
Spawn2 Zombies or 6 Sliding Worms
Probability50%

When exploring the hospital as Carlos you will find either zombies or sliding worms inhabit room 401 on the fourth floor.

Room 401 zombies

Zombies having a rest.

Room 401 sliding worms

Sliding worms slither around (how did they get in here?)

#46 - Carlos' hospital Hunters

LocationsData Room - Hospital 4F or Basement Storeroom - Hospital B3
Spawn2 Hunter Betas

When exploring the hospital as Carlos, where you meet Tyrell will determine where you encounter Hunters later on. If you trigger the cut-scene with you encountering Tyrell inside the data room on the fourth floor, next time you visit the basement storeroom you will find that Hunters now occupy this location (even if you visited it beforehand and seen that it was empty). Similarly, if you do the opposite and meet Tyrell in the basement storeroom, then Hunters now occupy the data room.

Data room Hunter Betas

Hunters appear on the 4F.

Basement storeroom Hunter Betas

Hunters appear in the B3.

#47 - Carlos' hospital Hunter resurgence

LocationsDoctor's Lounge - Hospital 1F, Entry Hallway - Hospital 4F or Basement Hallway - Hospital B3
Spawn2 Hunter Betas

When exploring the hospital as Carlos, after acquiring both the vaccine medium and the vaccine base, then a new set of Hunters will spawn. However, the exact floor they appear on will be determined by the order you acquired the ingredients for the vaccine and also which floor you encountered zombies on when disembarking the elevator.

  • If you gathered the last ingredient on B3 and you did not encounter zombies in the basement hallway, then Hunters will spawn here.
  • If you gathered the last ingredient on B3 and you did encounter zombies in the basement hallway, then Hunters will spawn in the 1F doctor's lounge.
  • If you gathered the last ingredient on the 4F and you did not encounter zombies in the 4F entry hallway, then Hunters will spawn here.
  • If you gathered the last ingredient on the 4F and you did encounter zombies in the 4F entry hallway, then Hunters will spawn in the 1F doctor's lounge.
Entry hallway Hunter Betas

Hunters appear on the 4F.

Basement hallway Hunter Betas

Hunters appear in the B3.

Doctor's lounge Hunter Betas

Hunters appear on the 1F.

#48 - Park alleyway zombies

LocationPark Alleyway - Park
Spawn5 Zombies

After you have regained control of Jill, there are now zombies wandering around the alleyway outside the destroyed hospital.

Park alleyway zombies

Zombies appear.

#49 - Main park enemies

LocationMain Park - Park
Spawn2 Hunter Betas or 4 Sliding Worms
Probability50%

The first time you enter the main park area, you will encounter either Hunters or sliding worms.

Main park Hunter Betas

Hunters appear.

Main park sliding worms

Sliding worms appear.

#50 - Park wooden jetty enemies

LocationWooden Jetty - Park
Spawn2 Hunter Gammas or 4 Zombies
Probability50%

The first time you enter the wooden jetty walkway it will either be populated with zombies, or will appear seemingly empty. If it appears empty then you'll find that Hunter Gammas will spring up from the water as you make your way across the area.

Wooden jetty zombies

Zombies appear.

Wooden jetty Hunter Gammas

Hunters appear.

#51 - Park forest path enemies

LocationForest Path - Park
Spawn3 Zombie Dogs or 3 Hunter Betas
Probability50%

The first time you visit the park's forest path there will either be zombie dogs or Hunter Betas occupying the area.

Forest path zombie dogs

Zombie dogs appear.

Forest path Hunter Betas

Hunters appear.

#52 - Park drainage passage enemies

LocationDrainage Passage - Park
SpawnSliding Worms or 3 Giant Spiders
Probability50%

The first time you enter the drainage passage area of the park you will find sliding worms squirming all over the place. But, once you have acquired the rear gate key, there is a 50% chance that giant spiders will instead occupy this passageway instead of the worms.

Drainage passage sliding worms

Sliding worms appear.

Drainage passage giant spides

Giant spiders appear.

#53 - Main park zombies

LocationMain Park - Park
Spawn7 Zombies

After acquiring the rear gate key you will find that zombies now occupy the main park area.

Main park zombies

Zombies!

#54 - Dead factory entry corridor enemies

LocationEntry Corridor - Dead Factory
Spawn2 Drain Deimos or 2 Brain Suckers
Probability50%

The entry corridor of the dead factory will eventually contain either Drain Deimos or Brain Suckers. However, their appearance is triggered under specific circumstances:

  • If you did push Nemesis off the bridge outside the factory, then these enemies appear once you have acquired the facility key.
  • If you did not push Nemesis off the bridge outside the factory, then these enemies will appear the second time you enter this location (the first visit is when you see the cut-scene showing Nicholai closing the shutter).
Entry corridor Drain Deimos

Drain Deimos appear.

Entry corridor Brain Suckers

Brain Suckers appear.

#55 - Dead factory water pollution pool enemies

LocationWater Pollution Pool - Dead Factory
Spawn5 Zombies, 3 Drain Deimos, 3 Brain Suckers or 3 Hunter Betas
Probability25%

When you first enter the water pollution pool, there is a 25% chance that either zombies, Drain Deimos, Brain Suckers or Hunters appear. However it doesn't end there.

After certain conditions have been met, this location will become repopulated with the same type and number of enemies you initially encountered. So if for example you encountered Hunters the first time you visited this location, expect Hunters to appear again in the subsequent visit. The conditions for this respawn are as follows:

  • After visiting the steam room for the first time. It is not necessary to complete the puzzle in that room to trigger the respawn.
  • After visiting the water control room for the first time. It is not necessary to complete the puzzle in that room to trigger the respawn.
  • After acquiring the card key from the treatment room.
Water pollution pool zombies

Zombies spawn.

Water pollution pool Drain Deimos

Drain Deimos spawn.

Water pollution pool Brain Suckers

Brain Suckers spawn.

Water pollution pool Hunter Betas

Hunters spawn.

#56 - Dead factory water filter passage enemies

LocationWater Filter Passage - Dead Factory
Spawn2 Hunter Betas or 7 Sliding Worms
Probability50%

Depending on whether you pushed Nemesis off the bridge outside the factory will determine whether any enemies appear in this location at all.

If you did not push Nemesis off the bridge, then this passageway will not contain any enemies (except for the four zombies that show up during the cut-scene that Carlos deals with).

If however you did push Nemesis off the bridge, then this passageway will contain either Hunters or sliding worms.

Water filter passage Hunter Betas

Hunters appear.

Water filter passage sliding worms

Sliding worms appear.

#57 - Dead factory control room zombie resurgence

LocationControl Room - Dead Factory
Spawn6 Zombies

After acquiring the card key from the treatment room you will find that zombies have respawned in the control room.

Control room zombies

Zombies spawn.

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