Zombie (Resident Evil 2)

Image of Zombie
The zombie is the most common enemy in the game, the poor residents of Raccoon City who became infected with the T-Virus.

There are many different types of zombie in the game, from normal men and women, police officers, scientists, and test subjects.

The zombie is an easy enemy, as long as they're in small numbers. The Handgun is enough to keep them at bay. It's possible to decapitate one or many zombies with a single shotgun blast, simply aim up when they come into grabbing range, and fire.

Location

  • Image of West Street - City Area 1

    West Street - City Area 1

    Leon A (Normal)

    7 Zombies - Wandering around.

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  • Image of West Street - City Area 1

    West Street - City Area 1

    Claire A (Normal)

    7 Zombies - Wandering around.

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  • Image of Kendo Gun Shop - City Area 1

    Kendo Gun Shop - City Area 1

    Leon A (Normal)

    4 Zombies - Burst through the windows after either exploring the shop or exiting and re-entering through the back door.

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  • Image of Kendo Gun Shop - City Area 1

    Kendo Gun Shop - City Area 1

    Claire A (Normal)

    4 Zombies - Burst through the windows after either exploring the shop or exiting and re-entering through the back door.

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  • Image of Basketball Yard - City Area 1

    Basketball Yard - City Area 1

    Leon A (Normal)

    4 Zombies - Wandering around.

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  • Image of Basketball Yard - City Area 1

    Basketball Yard - City Area 1

    Claire A (Normal)

    4 Zombies - Wandering around.

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  • Image of Back Alley - City Area 1

    Back Alley - City Area 1

    Leon A (Normal)

    4 Zombies - Wandering around.

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  • Image of Back Alley - City Area 1

    Back Alley - City Area 1

    Claire A (Normal)

    4 Zombies - Wandering around.

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  • Image of Crashed Bus Area - City Area 1

    Crashed Bus Area - City Area 1

    Leon A (Normal)

    4 Zombies - Crouching down eating a person near the entrance to the bus.

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  • Image of Crashed Bus Area - City Area 1

    Crashed Bus Area - City Area 1

    Claire A (Normal)

    4 Zombies - Crouching down eating a person near the entrance to the bus.

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  • Image of Bus - City Area 1

    Bus - City Area 1

    Leon A (Normal)

    2 Zombies - One is crawling along the floor, the other is standing at the back of the bus.

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  • Image of Bus - City Area 1

    Bus - City Area 1

    Claire A (Normal)

    2 Zombies - One is crawling along the floor, the other is standing at the back of the bus.

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  • Image of Courtyard Boulevard - City Area 1

    Courtyard Boulevard - City Area 1

    Leon A (Normal)

    6 Zombies - Wandering around.

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  • Image of Courtyard Boulevard - City Area 1

    Courtyard Boulevard - City Area 1

    Claire A (Normal)

    6 Zombies - Wandering around.

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  • Image of R.P.D. Courtyard - City Area 1

    R.P.D. Courtyard - City Area 1

    Leon A (Normal)

    2 Zombies - Only appear if the zombified Brad Vickers is not in the tunnel.

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  • Image of R.P.D. Courtyard - City Area 1

    R.P.D. Courtyard - City Area 1

    Claire A (Normal)

    2 Zombies - Only appear if the zombified Brad Vickers is not in the tunnel.

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  • Image of East Street - City Area 2

    East Street - City Area 2

    Leon B (Normal)

    7 Zombies - Wandering around.

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  • Image of East Street - City Area 2

    East Street - City Area 2

    Claire B (Normal)

    7 Zombies - Wandering around.

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  • Image of R.P.D. Backyard - City Area 2

    R.P.D. Backyard - City Area 2

    Leon B (Normal)

    3 Zombies - Wandering around.

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  • Image of R.P.D. Backyard - City Area 2

    R.P.D. Backyard - City Area 2

    Claire B (Normal)

    3 Zombies - Wandering around.

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  • Image of Outside Shed - City Area 2

    Outside Shed - City Area 2

    Leon A (Normal)

    2 Zombies - Appear if you try and exit through the west door.

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  • Image of Outside Shed - City Area 2

    Outside Shed - City Area 2

    Leon B (Normal)

    2 Zombies - Appear if you try and exit through the west door.

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  • Image of Outside Shed - City Area 2

    Outside Shed - City Area 2

    Claire A (Normal)

    2 Zombies - Appear if you try and exit through the west door.

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  • Image of Outside Shed - City Area 2

    Outside Shed - City Area 2

    Claire B (Normal)

    2 Zombies - Appear if you try and exit through the west door.

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  • Image of Office Corridor - Police Station 2F

    Office Corridor - Police Station 2F

    Leon A (Normal)

    3 Zombies - Wandering around.

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  • Image of Winding Corridor - Police Station 1F

    Winding Corridor - Police Station 1F

    Leon A (Normal)

    4 Zombies - They reach through the boarded-up windows and grab you on your way back to the Main Hall after you have acquired the Unicorn Medal.

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  • Image of Winding Corridor - Police Station 1F

    Winding Corridor - Police Station 1F

    Claire A (Normal)

    4 Zombies - They reach through the boarded-up windows and grab you on your way back to the Main Hall after you have acquired the Unicorn Medal.

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  • Image of West Stairway 1F - Police Station 1F

    West Stairway 1F - Police Station 1F

    Leon A (Normal)

    4 Zombies - Wandering around.

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  • Image of West Stairway 1F - Police Station 1F

    West Stairway 1F - Police Station 1F

    Claire A (Normal)

    4 Zombies - Wandering around.

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  • Image of Office Corridor - Police Station 2F

    Office Corridor - Police Station 2F

    Claire A (Normal)

    1 Zombie - Appear here after acquiring the Spade Key.

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  • Image of Lounge - Police Station 2F

    Lounge - Police Station 2F

    Leon A (Normal)

    5 Zombies - Eating a corpse in the centre of the room.

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  • Image of Lounge - Police Station 2F

    Lounge - Police Station 2F

    Claire B (Normal)

    5 Zombies - Eating a corpse in the centre of the room.

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  • Image of Main Hall 2F - Police Station 2F

    Main Hall 2F - Police Station 2F

    Leon A (Normal)

    4 Zombies - Wandering around.

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  • Image of Main Hall 2F - Police Station 2F

    Main Hall 2F - Police Station 2F

    Claire A (Normal)

    4 Zombies - Wandering around.

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  • Image of Helicopter Corridor - Police Station 2F

    Helicopter Corridor - Police Station 2F

    Leon A (Normal)

    2 Zombies - Wandering around.

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  • Image of Helicopter Corridor - Police Station 2F

    Helicopter Corridor - Police Station 2F

    Claire A (Normal)

    2 Zombies - Wandering around.

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  • Image of Evidence Room - Police Station 1F

    Evidence Room - Police Station 1F

    Leon A (Normal)

    6 Zombies - Wandering around.

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  • Image of Evidence Room - Police Station 1F

    Evidence Room - Police Station 1F

    Claire A (Normal)

    6 Zombies - Wandering around.

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  • Image of Station Yard - City Area 2

    Station Yard - City Area 2

    Leon A (Normal)

    4 Zombies - Wandering around.

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  • Image of Station Yard - City Area 2

    Station Yard - City Area 2

    Claire A (Normal)

    4 Zombies - Wandering around.

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  • Image of Main Office - Police Station 1F

    Main Office - Police Station 1F

    Leon A (Normal)

    5 Zombies - Wandering around.

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  • Image of Main Office - Police Station 1F

    Main Office - Police Station 1F

    Leon B (Normal)

    5 Zombies - Wandering around.

    4 Zombies - Appear upon entering the Library for the first time and hearing the zombies break through the windows.

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  • Image of Main Office - Police Station 1F

    Main Office - Police Station 1F

    Claire A (Normal)

    5 Zombies - Wandering around.

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  • Image of Main Office - Police Station 1F

    Main Office - Police Station 1F

    Claire B (Normal)

    5 Zombies - Wandering around.

    4 Zombies - Appear upon entering the Library for the first time and hearing the zombies break through the windows.

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  • Image of Payphone Corridor - Police Station 1F

    Payphone Corridor - Police Station 1F

    Leon A (Normal)

    6 Zombies - Wandering around.

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  • Image of Payphone Corridor - Police Station 1F

    Payphone Corridor - Police Station 1F

    Leon B (Normal)

    6 Zombies - Wandering around.

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  • Image of Payphone Corridor - Police Station 1F

    Payphone Corridor - Police Station 1F

    Claire A (Normal)

    6 Zombies - Wandering around.

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  • Image of Payphone Corridor - Police Station 1F

    Payphone Corridor - Police Station 1F

    Claire B (Normal)

    6 Zombies - Wandering around.

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  • Image of Interrogation Corridor - Police Station 1F

    Interrogation Corridor - Police Station 1F

    Leon A (Normal)

    4 Zombies - Wandering around.

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  • Image of Interrogation Corridor - Police Station 1F

    Interrogation Corridor - Police Station 1F

    Claire A (Normal)

    4 Zombies - Wandering around.

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  • Image of Main Hall 2F - Police Station 2F

    Main Hall 2F - Police Station 2F

    Leon B (Normal)

    5 Zombies - Wandering around.

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  • Image of Main Hall 2F - Police Station 2F

    Main Hall 2F - Police Station 2F

    Claire B (Normal)

    5 Zombies - Wandering around.

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  • Image of Waiting Room 1F - Police Station 1F

    Waiting Room 1F - Police Station 1F

    Leon B (Normal)

    3 Zombies - Wandering around.

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  • Image of Waiting Room 1F - Police Station 1F

    Waiting Room 1F - Police Station 1F

    Claire B (Normal)

    3 Zombies - Wandering around.

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  • Image of 'L' Corridor - Police Station 1F

    'L' Corridor - Police Station 1F

    Leon B (Normal)

    6 Zombies - Climb through the windows upon entering the Library for the first time, but only if the metal window shutters were not closed in Scenario A.

    3 Zombies - If, after acquiring the Club Key, the metal window shutters are closed, the fuse box will fail and the shutters will be open, letting the zombies in.

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  • Image of 'L' Corridor - Police Station 1F

    'L' Corridor - Police Station 1F

    Claire B (Normal)

    6 Zombies - Climb through the windows upon entering the Library for the first time, but only if the metal window shutters were not closed in Scenario A.

    3 Zombies - If, after acquiring the Club Key, the metal window shutters are closed, the fuse box will fail and the shutters will be open, letting the zombies in.

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  • Image of Winding Corridor - Police Station 1F

    Winding Corridor - Police Station 1F

    Leon B (Normal)

    2 Zombies - Burst through the boarded-up windows as you approach.

    4 Zombies - Appear after entering the Library for the first time and hearing the zombies break through the windows.

    1 Zombie - Appears here after acquiring the Club Key.

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  • Image of Winding Corridor - Police Station 1F

    Winding Corridor - Police Station 1F

    Claire B (Normal)

    2 Zombies - Burst through the boarded-up windows as you approach.

    4 Zombies - Appear after entering the Library for the first time and hearing the zombies break through the windows.

    1 Zombie - Appears here after acquiring the Club Key.

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  • Image of West Stairway 1F - Police Station 1F

    West Stairway 1F - Police Station 1F

    Leon B (Normal)

    5 Zombies - Appear upon entering the Library for the first time and hearing the zombies break through the windows.

    2 Zombies - Appear here after acquiring the Club Key.

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  • Image of West Stairway 1F - Police Station 1F

    West Stairway 1F - Police Station 1F

    Claire B (Normal)

    5 Zombies - Appear upon entering the Library for the first time and hearing the zombies break through the windows.

    2 Zombies - Appear here after acquiring the Club Key.

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  • Image of Office Corridor - Police Station 2F

    Office Corridor - Police Station 2F

    Leon B (Normal)

    5 Zombies - Wandering around.

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  • Image of Office Corridor - Police Station 2F

    Office Corridor - Police Station 2F

    Claire B (Normal)

    1 Zombie - Appears after searching the S.T.A.R.S. Office.

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  • Image of Information Office - Police Station 1F

    Information Office - Police Station 1F

    Leon B (Normal)

    5 Zombies - Wandering around.

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  • Image of Information Office - Police Station 1F

    Information Office - Police Station 1F

    Claire B (Normal)

    5 Zombies - Wandering around.

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  • Image of Basement Stairway - Police Station 1F

    Basement Stairway - Police Station 1F

    Leon B (Normal)

    5 Zombies - Climb through the windows upon entering the Library for the first time, but only if the metal window shutters were not closed in Scenario A.

    5 Zombies - If, after acquiring the Club Key, the metal window shutters are closed, the fuse box will fail and the shutters will be open, letting the zombies in.

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  • Image of Basement Stairway - Police Station 1F

    Basement Stairway - Police Station 1F

    Claire B (Normal)

    5 Zombies - Climb through the windows upon entering the Library for the first time, but only if the metal window shutters were not closed in Scenario A.

    5 Zombies - If, after acquiring the Club Key, the metal window shutters are closed, the fuse box will fail and the shutters will be open, letting the zombies in.

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  • Image of Basement Entrance - Police Station B1

    Basement Entrance - Police Station B1

    Leon B (Normal)

    5 Zombies - Wandering around.

    2 Zombies - Appear here after acquiring the Club Key.

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  • Image of Basement Entrance - Police Station B1

    Basement Entrance - Police Station B1

    Claire B (Normal)

    5 Zombies - Wandering around.

    2 Zombies - Appear here after acquiring the Club Key.

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  • Image of Cesspool Walkway - Sewage Disposal

    Cesspool Walkway - Sewage Disposal

    Leon B (Normal)

    3 Zombies - Wandering around.

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  • Image of Cesspool Walkway - Sewage Disposal

    Cesspool Walkway - Sewage Disposal

    Claire B (Normal)

    3 Zombies - Wandering around.

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  • Image of Autopsy Room - Police Station B1

    Autopsy Room - Police Station B1

    Leon A (Normal)

    5 Zombies - They come to life after you pick up the Red Card Key from the cabinet.

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  • Image of Autopsy Room - Police Station B1

    Autopsy Room - Police Station B1

    Claire A (Normal)

    5 Zombies - They come to life after you pick up the Red Card Key from the cabinet.

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  • Image of Basement Stairway - Police Station 1F

    Basement Stairway - Police Station 1F

    Leon A (Normal)

    5 Zombies - After acquiring the Club Key, they climb through the windows upon entering the Library, but only if the metal window shutters have not been closed.

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  • Image of Basement Stairway - Police Station 1F

    Basement Stairway - Police Station 1F

    Claire A (Normal)

    5 Zombies - After acquiring the Club Key, they climb through the windows upon entering the Library, but only if the metal window shutters have not been closed.

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  • Image of 'L' Corridor - Police Station 1F

    'L' Corridor - Police Station 1F

    Leon A (Normal)

    6 Zombies - After acquiring the Club Key, they climb through the windows upon entering the Library, but only if the metal window shutters have not been closed.

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  • Image of 'L' Corridor - Police Station 1F

    'L' Corridor - Police Station 1F

    Claire A (Normal)

    6 Zombies - After acquiring the Club Key, they climb through the windows upon entering the Library, but only if the metal window shutters have not been closed.

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  • Image of Warehouse 1 - Sewer B2

    Warehouse 1 - Sewer B2

    Leon B (Normal)

    1 Zombie - Wandering around.

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  • Image of Warehouse 1 - Sewer B2

    Warehouse 1 - Sewer B2

    Claire A (Normal)

    1 Zombie - Wandering around.

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  • Image of Warehouse 1 - Sewer B2

    Warehouse 1 - Sewer B2

    Claire B (Normal)

    1 Zombie - Wandering around.

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  • Image of Sewer North Passage - Sewer B1

    Sewer North Passage - Sewer B1

    Claire B (Normal)

    3 Zombies - Wandering around.

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  • Image of Sewer South Passage - Sewer B1

    Sewer South Passage - Sewer B1

    Leon B (Normal)

    3 Zombies - Wandering around.

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  • Image of Sewer Passage 1 - Sewer B2

    Sewer Passage 1 - Sewer B2

    Leon A (Normal)

    3 Zombies - Emerge from the water as you pass, after you have acquired the Eagle Medal.

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  • Image of Sewer Passage 1 - Sewer B2

    Sewer Passage 1 - Sewer B2

    Leon B (Normal)

    3 Zombies - Emerge from the water as you pass, after you have acquired the Eagle Medal.

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  • Image of Sewer Passage 1 - Sewer B2

    Sewer Passage 1 - Sewer B2

    Claire A (Normal)

    3 Zombies - Emerge from the water as you pass, after you have acquired the Eagle Medal.

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  • Image of Sewer Passage 1 - Sewer B2

    Sewer Passage 1 - Sewer B2

    Claire B (Normal)

    3 Zombies - Emerge from the water as you pass, after you have acquired the Eagle Medal.

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  • Image of Factory Tunnel 1 - Vacant Factory B1

    Factory Tunnel 1 - Vacant Factory B1

    Leon A (Normal)

    4 Zombies - Wandering around.

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  • Image of Factory Tunnel 1 - Vacant Factory B1

    Factory Tunnel 1 - Vacant Factory B1

    Leon B (Normal)

    4 Zombies - Wandering around.

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  • Image of Factory Tunnel 1 - Vacant Factory B1

    Factory Tunnel 1 - Vacant Factory B1

    Claire A (Normal)

    4 Zombies - Wandering around.

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  • Image of Factory Tunnel 1 - Vacant Factory B1

    Factory Tunnel 1 - Vacant Factory B1

    Claire B (Normal)

    4 Zombies - Wandering around.

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  • Image of Factory Tunnel 2 - Vacant Factory B1

    Factory Tunnel 2 - Vacant Factory B1

    Leon A (Normal)

    4 Zombies - Wandering around.

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  • Image of Factory Tunnel 2 - Vacant Factory B1

    Factory Tunnel 2 - Vacant Factory B1

    Leon B (Normal)

    4 Zombies - Wandering around.

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  • Image of Factory Tunnel 2 - Vacant Factory B1

    Factory Tunnel 2 - Vacant Factory B1

    Claire A (Normal)

    4 Zombies - Wandering around.

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  • Image of Factory Tunnel 2 - Vacant Factory B1

    Factory Tunnel 2 - Vacant Factory B1

    Claire B (Normal)

    4 Zombies - Wandering around.

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  • Image of Elevator Area - Laboratory B4

    Elevator Area - Laboratory B4

    Leon B (Normal)

    5 Zombies - Wandering around.

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  • Image of Elevator Area - Laboratory B4

    Elevator Area - Laboratory B4

    Claire B (Normal)

    5 Zombies - Wandering around.

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  • Image of Sleeping Quarters A - Laboratory B4

    Sleeping Quarters A - Laboratory B4

    Leon B (Normal)

    3 Zombies - Appear only if the Vines in the corner were destroyed in Scenario A.

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  • Image of Sleeping Quarters A - Laboratory B4

    Sleeping Quarters A - Laboratory B4

    Claire B (Normal)

    3 Zombies - Appear only if the Vines in the corner were destroyed in Scenario A.

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  • Image of P-4 Laboratory - Laboratory B5

    P-4 Laboratory - Laboratory B5

    Leon A (Normal)

    5 Zombies - Wandering around.

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  • Image of P-4 Laboratory - Laboratory B5

    P-4 Laboratory - Laboratory B5

    Leon B (Normal)

    5 Zombies - Wandering around.

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  • Image of P-4 Laboratory - Laboratory B5

    P-4 Laboratory - Laboratory B5

    Claire A (Normal)

    5 Zombies - Wandering around.

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  • Image of P-4 Laboratory - Laboratory B5

    P-4 Laboratory - Laboratory B5

    Claire B (Normal)

    5 Zombies - Wandering around.

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  • Image of Active Treatment Experimentation Room - Laboratory B4

    Active Treatment Experimentation Room - Laboratory B4

    Leon A (Normal)

    5 Zombies - Wandering around.

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  • Image of Active Treatment Experimentation Room - Laboratory B4

    Active Treatment Experimentation Room - Laboratory B4

    Claire A (Normal)

    5 Zombies - Wandering around.

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  • Image of Elevator Area - Laboratory B4

    Elevator Area - Laboratory B4

    Leon A (Normal)

    5 Zombies - Appear after restoring power to the lab.

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  • Image of Elevator Area - Laboratory B4

    Elevator Area - Laboratory B4

    Claire A (Normal)

    5 Zombies - Appear after restoring power to the lab.

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  • Image of Central Corridor - Laboratory B5

    Central Corridor - Laboratory B5

    Leon A (Normal)

    5 Zombies - Appear here after the self-destruct sequence has been activated.

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  • Image of Central Corridor - Laboratory B5

    Central Corridor - Laboratory B5

    Claire A (Normal)

    5 Zombies - Appear here after the self-destruct sequence has been activated.

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  • Image of Gate Platform - Transport

    Gate Platform - Transport

    Leon B (Normal)

    5 Zombies - Appear here after supplying power to the train.

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  • Image of Gate Platform - Transport

    Gate Platform - Transport

    Claire B (Normal)

    5 Zombies - Appear here after supplying power to the train.

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  • There are no locations to show for this mode. The following modes are applicable: