Zombie (Resident Evil 2)

Image of Zombie
The zombie is the most common enemy in the game, the poor residents of Raccoon City who became infected with the T-Virus.

There are many different types of zombie in the game, from normal men and women, police officers, scientists, and test subjects.

The zombie is an easy enemy, as long as they're in small numbers. The Handgun is enough to keep them at bay. It's possible to decapitate one or many zombies with a single shotgun blast, simply aim up when they come into grabbing range, and fire.

Location

  • Image of East Street - City Area 2

    East Street - City Area 2

    7 Zombies - Wandering around.

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  • Image of R.P.D. Backyard - City Area 2

    R.P.D. Backyard - City Area 2

    3 Zombies - Wandering around.

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  • Image of Outside Shed - City Area 2

    Outside Shed - City Area 2

    2 Zombies - Appear if you try and exit through the west door.

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  • Image of Main Office - Police Station 1F

    Main Office - Police Station 1F

    5 Zombies - Wandering around.

    4 Zombies - Appear upon entering the Library for the first time and hearing the zombies break through the windows.

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  • Image of Payphone Corridor - Police Station 1F

    Payphone Corridor - Police Station 1F

    6 Zombies - Wandering around.

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  • Image of Main Hall 2F - Police Station 2F

    Main Hall 2F - Police Station 2F

    5 Zombies - Wandering around.

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  • Image of Waiting Room 1F - Police Station 1F

    Waiting Room 1F - Police Station 1F

    3 Zombies - Wandering around.

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  • Image of 'L' Corridor - Police Station 1F

    'L' Corridor - Police Station 1F

    6 Zombies - Climb through the windows upon entering the Library for the first time, but only if the metal window shutters were not closed in Scenario A.

    3 Zombies - If, after acquiring the Club Key, the metal window shutters are closed, the fuse box will fail and the shutters will be open, letting the zombies in.

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  • Image of Winding Corridor - Police Station 1F

    Winding Corridor - Police Station 1F

    2 Zombies - Burst through the boarded-up windows as you approach.

    4 Zombies - Appear after entering the Library for the first time and hearing the zombies break through the windows.

    1 Zombie - Appears here after acquiring the Club Key.

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  • Image of West Stairway 1F - Police Station 1F

    West Stairway 1F - Police Station 1F

    5 Zombies - Appear upon entering the Library for the first time and hearing the zombies break through the windows.

    2 Zombies - Appear here after acquiring the Club Key.

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  • Image of Office Corridor - Police Station 2F

    Office Corridor - Police Station 2F

    5 Zombies - Wandering around.

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  • Image of Information Office - Police Station 1F

    Information Office - Police Station 1F

    5 Zombies - Wandering around.

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  • Image of Basement Stairway - Police Station 1F

    Basement Stairway - Police Station 1F

    5 Zombies - Climb through the windows upon entering the Library for the first time, but only if the metal window shutters were not closed in Scenario A.

    5 Zombies - If, after acquiring the Club Key, the metal window shutters are closed, the fuse box will fail and the shutters will be open, letting the zombies in.

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  • Image of Basement Entrance - Police Station B1

    Basement Entrance - Police Station B1

    5 Zombies - Wandering around.

    2 Zombies - Appear here after acquiring the Club Key.

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  • Image of Cesspool Walkway - Sewage Disposal

    Cesspool Walkway - Sewage Disposal

    3 Zombies - Wandering around.

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  • Image of Warehouse 1 - Sewer B2

    Warehouse 1 - Sewer B2

    1 Zombie - Wandering around.

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  • Image of Sewer South Passage - Sewer B1

    Sewer South Passage - Sewer B1

    3 Zombies - Wandering around.

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  • Image of Sewer Passage 1 - Sewer B2

    Sewer Passage 1 - Sewer B2

    3 Zombies - Emerge from the water as you pass, after you have acquired the Eagle Medal.

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  • Image of Factory Tunnel 1 - Vacant Factory B1

    Factory Tunnel 1 - Vacant Factory B1

    4 Zombies - Wandering around.

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  • Image of Factory Tunnel 2 - Vacant Factory B1

    Factory Tunnel 2 - Vacant Factory B1

    4 Zombies - Wandering around.

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  • Image of Elevator Area - Laboratory B4

    Elevator Area - Laboratory B4

    5 Zombies - Wandering around.

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  • Image of Sleeping Quarters A - Laboratory B4

    Sleeping Quarters A - Laboratory B4

    3 Zombies - Appear only if the Vines in the corner were destroyed in Scenario A.

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  • Image of P-4 Laboratory - Laboratory B5

    P-4 Laboratory - Laboratory B5

    5 Zombies - Wandering around.

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  • Image of Gate Platform - Transport

    Gate Platform - Transport

    5 Zombies - Appear here after supplying power to the train.

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  • Image of East Street - City Area 2

    East Street - City Area 2

    7 Zombies - Wandering around.

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  • Image of R.P.D. Backyard - City Area 2

    R.P.D. Backyard - City Area 2

    3 Zombies - Wandering around.

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  • Image of Outside Shed - City Area 2

    Outside Shed - City Area 2

    2 Zombies - Appear if you try and exit through the west door.

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  • Image of Lounge - Police Station 2F

    Lounge - Police Station 2F

    5 Zombies - Eating a corpse in the centre of the room.

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  • Image of Main Office - Police Station 1F

    Main Office - Police Station 1F

    5 Zombies - Wandering around.

    4 Zombies - Appear upon entering the Library for the first time and hearing the zombies break through the windows.

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  • Image of Payphone Corridor - Police Station 1F

    Payphone Corridor - Police Station 1F

    6 Zombies - Wandering around.

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  • Image of Main Hall 2F - Police Station 2F

    Main Hall 2F - Police Station 2F

    5 Zombies - Wandering around.

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  • Image of Waiting Room 1F - Police Station 1F

    Waiting Room 1F - Police Station 1F

    3 Zombies - Wandering around.

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  • Image of 'L' Corridor - Police Station 1F

    'L' Corridor - Police Station 1F

    6 Zombies - Climb through the windows upon entering the Library for the first time, but only if the metal window shutters were not closed in Scenario A.

    3 Zombies - If, after acquiring the Club Key, the metal window shutters are closed, the fuse box will fail and the shutters will be open, letting the zombies in.

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  • Image of Winding Corridor - Police Station 1F

    Winding Corridor - Police Station 1F

    2 Zombies - Burst through the boarded-up windows as you approach.

    4 Zombies - Appear after entering the Library for the first time and hearing the zombies break through the windows.

    1 Zombie - Appears here after acquiring the Club Key.

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  • Image of West Stairway 1F - Police Station 1F

    West Stairway 1F - Police Station 1F

    5 Zombies - Appear upon entering the Library for the first time and hearing the zombies break through the windows.

    2 Zombies - Appear here after acquiring the Club Key.

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  • Image of Office Corridor - Police Station 2F

    Office Corridor - Police Station 2F

    1 Zombie - Appears after searching the S.T.A.R.S. Office.

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  • Image of Information Office - Police Station 1F

    Information Office - Police Station 1F

    5 Zombies - Wandering around.

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  • Image of Basement Stairway - Police Station 1F

    Basement Stairway - Police Station 1F

    5 Zombies - Climb through the windows upon entering the Library for the first time, but only if the metal window shutters were not closed in Scenario A.

    5 Zombies - If, after acquiring the Club Key, the metal window shutters are closed, the fuse box will fail and the shutters will be open, letting the zombies in.

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  • Image of Basement Entrance - Police Station B1

    Basement Entrance - Police Station B1

    5 Zombies - Wandering around.

    2 Zombies - Appear here after acquiring the Club Key.

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  • Image of Cesspool Walkway - Sewage Disposal

    Cesspool Walkway - Sewage Disposal

    3 Zombies - Wandering around.

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  • Image of Warehouse 1 - Sewer B2

    Warehouse 1 - Sewer B2

    1 Zombie - Wandering around.

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  • Image of Sewer North Passage - Sewer B1

    Sewer North Passage - Sewer B1

    3 Zombies - Wandering around.

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  • Image of Sewer Passage 1 - Sewer B2

    Sewer Passage 1 - Sewer B2

    3 Zombies - Emerge from the water as you pass, after you have acquired the Eagle Medal.

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  • Image of Factory Tunnel 1 - Vacant Factory B1

    Factory Tunnel 1 - Vacant Factory B1

    4 Zombies - Wandering around.

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  • Image of Factory Tunnel 2 - Vacant Factory B1

    Factory Tunnel 2 - Vacant Factory B1

    4 Zombies - Wandering around.

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  • Image of Elevator Area - Laboratory B4

    Elevator Area - Laboratory B4

    5 Zombies - Wandering around.

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  • Image of Sleeping Quarters A - Laboratory B4

    Sleeping Quarters A - Laboratory B4

    3 Zombies - Appear only if the Vines in the corner were destroyed in Scenario A.

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  • Image of P-4 Laboratory - Laboratory B5

    P-4 Laboratory - Laboratory B5

    5 Zombies - Wandering around.

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  • Image of Gate Platform - Transport

    Gate Platform - Transport

    5 Zombies - Appear here after supplying power to the train.

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