Evil Resource

Barn - Testing Area 1F (Resident Evil 7 Biohazard)

Image of Barn - Testing Area 1F
This place is linked to the following locations: Wooden Corridor, Barn Upper Walkway, Elevator Corridor, Platform.
LocationTesting Area   | Show on map

Contents

  • Image of Molded

    3 Molded

    Easy
    Wandering around in the western half of the room.
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  • Image of Molded

    3 Molded

    Normal
    Wandering around in the western half of the room.
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  • Image of Molded

    1 Molded

    Madhouse
    Wandering around in the western half of the room.
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  • Image of Molded (Crawler)

    2 Molded (Crawler)

    Madhouse
    Crawling around in the western half of the room.
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  • Image of Herb

    1 × Herb

    Easy
    Inside the raised flower bed next to the hay bales in the north west alcove of the western half of the room.
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  • Image of Herb

    1 × Herb

    Normal
    Inside the raised flower bed next to the hay bales in the north west alcove of the western half of the room.
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  • Image of Handgun Ammo

    Handgun Ammo (1×10)

    Madhouse
    Inside the raised flower bed next to the hay bales in the north west alcove of the western half of the room.
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  • Image of Shotgun Shells

    Shotgun Shells (1×3)

    Easy
    On the ground amongst the hay bales on the west side of the western half of the room.
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  • Image of Shotgun Shells

    Shotgun Shells (1×3)

    Normal
    On the ground amongst the hay bales on the west side of the western half of the room.
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  • Image of Neuro Rounds

    Neuro Rounds (1×1)

    Madhouse
    On the ground amongst the hay bales on the west side of the western half of the room.
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  • Image of 44 MAG Ammo

    44 MAG Ammo (1×2)

    Easy
    On the ground amongst the hay bales in the south east corner of the western half of the room.
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  • Image of 44 MAG Ammo

    44 MAG Ammo (1×2)

    Normal
    On the ground amongst the hay bales in the south east corner of the western half of the room.
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  • Image of Gunpowder

    1 × Gunpowder

    Easy
    On the metal shelves next to the stairs in the western half of the room.
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  • Image of Gunpowder

    1 × Gunpowder

    Normal
    On the metal shelves next to the stairs in the western half of the room.
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  • Image of Chem Fluid

    1 × Chem Fluid

    Madhouse
    On the metal shelves next to the stairs in the western half of the room.
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  • Image of Burner Fuel

    Burner Fuel (1×50)

    Madhouse
    On the ground amongst the hay bales in the south east corner of the western half of the room.
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  • Image of Mr Everywhere

    Mr Everywhere

    Easy
    On one of the southern posts of the central cattle grid. Can be easily spotted from the upper walkway.
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  • Image of Mr Everywhere

    Mr Everywhere

    Normal
    On one of the southern posts of the central cattle grid. Can be easily spotted from the upper walkway.
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  • Image of Mr Everywhere

    Mr Everywhere

    Madhouse
    On one of the southern posts of the central cattle grid. Can be easily spotted from the upper walkway.
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  • Image of Separating Agent

    1 × Separating Agent

    Madhouse
    On the metal shelves in the south west corner of the eastern half of the room.
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  • Image of Herb

    1 × Herb

    Madhouse
    Inside a trough in the north west corner of the eastern half of the room.
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  • Image of Burner Fuel

    Burner Fuel (1×30)

    Easy
    Inside the breakable crate in the south west corner of the eastern half of the room.
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  • Image of Handgun Ammo

    Handgun Ammo (1×5)

    Normal
    Inside the breakable crate in the south west corner of the eastern half of the room.
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  • Image of Shotgun Shells

    Shotgun Shells (1×2)

    Madhouse
    Inside the breakable crate in the south west corner of the eastern half of the room.
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  • Image of Burner Fuel

    Burner Fuel (1×30)

    Easy
    Inside the breakable crate in the north east corner of the eastern half of the room.
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  • Image of First Aid Med

    1 First Aid Med

    Normal
    Inside the breakable crate in the north east corner of the eastern half of the room.
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  • Image of Molded (Fat)

    1 Molded (Fat)

    Easy
    Emerges from the eastern enclosed section of the barn after inserting the Battery into the power control panel.
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  • Image of Molded (Fat)

    1 Molded (Fat)

    Normal
    Emerges from the eastern enclosed section of the barn after inserting the Battery into the power control panel.
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  • Image of Molded (Fat)

    2 Molded (Fat)

    Madhouse
    Emerges from the eastern enclosed section of the barn after inserting the Battery into the power control panel.
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There are no contents to show for this game mode. The following game modes are applicable:

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