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About Evil Resource

Greetings. My name is Alex, and I've been a Resident Evil fan for as long as the series has existed. Calling me a fan of zombie films and other media would be an understatement: I'm obsessed. George A. Romero's Dawn of the Dead introduced me to zombie horror, while Resident Evil introduced me to the genre in gaming.

My introduction to Resident Evil came when I played the 1996 original at my local computer game shop. I promptly died after encountering the very first zombie, unable to master the tank controls. The experience was harrowing, but it also blew my mind. I was hooked and immediately tried again. I played the first game countless times, devoured everything I could find about it in PlayStation magazines, and eagerly—but patiently—waited for the sequels.

Growing up, I loved playing computer games. I also had an overwhelming urge to document them, filling reams of paper with detailed notes and drawings about item placements, enemy encounters, statistics, locations, puzzles, strategies, and walkthroughs. I did this for most games I played, but Resident Evil got the most thorough coverage.

In the early 2000s, after leaving full-time education, I was lucky enough to land a job in the industry I'd always wanted to work in: software development. I became a web developer in my hometown in the north-east of England, and that job inspired me to create Evil Resource. I realised I could publish all those personal notes from my youth online.

At the time, many excellent websites covered every aspect of Resident Evil. I didn't want to tread on anyone's toes or simply repeat what others had already done. Instead, I focused on presenting the information through in-game maps and the locations they contained—a way of adding a dimension that, as far as I could tell, no one else was offering.

Evil Resource went live in 2006, and I've been steadily adding new content ever since.