Shells in the west office's small side office.
Shells in the back area of the operations room.
Item | 2 Red Herbs |
---|---|
Locations | Winding Corridor - Police Station or Office Corridor - Police Station |
Probability | 50% |
When you explore the police station you will find red herbs in either the 1F winding corridor or the 2F office corridor.
Red herbs in the winding corridor.
Red herbs in the office corridor.
Items | Magnum and Grenade Launcher |
---|---|
Locations | S.T.A.R.S. Office - Police Station and Sub Station - Downtown |
Probability | 50% |
The locations where you find the magnum and the grenade launcher can differ on each playthrough. There is a 50% chance you will find the magnum in either the S.T.A.R.S. office or in the sub station, and depending on where you do find it, you will always find the grenade launcher in the opposite location.
Magnum in the S.T.A.R.S. office.
Magnum in the sub station.
Grenade launcher in the S.T.A.R.S. office.
Grenade launcher in the sub station.
Item | 3 Green Herbs |
---|---|
Locations | Straight Alleyway - Uptown or Three Points Street - Downtown |
Probability | 50% |
The location of a set of green herbs will either be at the far end of the uptown straight alleyway or in the downtown three points street in the area behind the green door.
Green herbs in the straight alleyway.
Green herbs in three points street.
Item | Emerald |
---|---|
Locations | Restaurant Basement - Downtown or Press Office - Downtown |
The location of the emerald will depend entirely on where you first encounter Carlos. If you find him in the press office then the emerald will be in the restaurant basement. If you encounter him in the restaurant then the emerald will be in the press office.
Emerald in the restaurant basement.
Emerald in the press office.
Item | 2 Gun Powder A's |
---|---|
Locations | Restaurant - Downtime or Press Office - Downtime |
Probability | 50% |
The location of a pair of gun powder A's will either be in the restaurant or the press office.
Gun powder in the restaurant.
Gun powder in the press office.
Item | 2 Red Herbs |
---|---|
Locations | Gas Station - Downtown or Sub Station Gate Area - Downtown |
Probability | 50% |
The location of a pair of red herbs will either be in the gas station or in the sub station.
Red herbs in the gas station.
Red herbs in the sub station gate area.
Item | 3 Gun Powder A's |
---|---|
Locations | Gas Station Shop - Downtown or Sales Office Storeroom - Uptown |
Probability | 50% |
The location of a pair of gun powder A's will either be in the gas station or in the sales office storeroom.
Gun powder in the gas station shop.
Gun powder in the sales office storeroom.
Item | 3 Gun Powder B's |
---|---|
Locations | Sub Station - Downtown or Sales Office Storeroom - Uptown |
Probability | 50% |
The location of a pair of gun powder B's will either be in the sub station or in the sales office storeroom.
Gun powder in the sub station.
Gun powder in the sales office storeroom.
Item | Flame Rounds |
---|---|
Locations | Cable Car Rear Carriage - Downtown |
Upon using the last piece of equipment needed to restore the cable car back to working order, Carlos will enter the carriage. If you encountered Carlos as the gas station then he will give you these flame rounds. If you instead encountered Carlos at the sales office you will receive nothing from him.
Flame rounds received from Carlos.
Items | Winder Key and Bezel Key |
---|---|
Locations | Chapel - Clock Tower and Bedroom - Clock Tower |
There are two important keys that are used within the clock tower when you first arrive, but depending on your starting point they will be in different locations:
Winder/bezel key in the chapel.
Winder/bezel key in the bedroom.
Item | Freeze Rounds |
---|---|
Location | Small Library - Clock Tower |
When you first explore the small library, if you did not jump out of the cable car window then you will find Carlos here, and he will give you these freeze rounds. If you did jump out of the cable car window then Carlos will not appear here.
Carlos gives you freeze rounds.
Items | 2 Gun Powder A's and 2 Gun Powder B's |
---|---|
Locations | Chapel - Clock Tower or Bedroom - Clock Tower |
Probability | 50% |
The location of a pair of gun powder A's and gun powder B's will either be in the chapel or in the bedroom. These gun powders will always appear together in either one of these locations.
Gun powders in the chapel.
Gun powders in the bedroom.
Item | Grenade Rounds |
---|---|
Locations | Dining Room - Clock Tower or Small Library - Clock Tower |
Probability | 50% |
The location of some grenade rounds will either be in the dining room or the small library.
Grenade rounds in the dining room.
Grenade rounds in the small library.
Items | 2 Gun Powder A's or Mine Thrower Rounds |
---|---|
Location | Cog Room - Clock Tower |
Probability | 50% |
The cog room will contain either gun powder A's or mine thrower rounds.
Gun powder on the front shelves.
Mine thrower rounds on the back shelves.
Object | Explosive Wall Charge |
---|---|
Locations | Entry Hallway - Hospital 4F or Basement Hallway - Hospital B3 |
When you explore the hospital, if you visit the fourth floor entry hallway first then an explosive wall charge will appear in the basement hallway. If you do things the opposite way round and visit the basement hallway first then the explosive wall charge will appear in the fourth floor entry hallway instead.
Wall charge in the 4F entry hallway.
Wall charge in the B3 basement hallway.
Object | Explosive Wall Charge |
---|---|
Locations | Data Room - Hospital 4F or Basement Storeroom - Hospital B3 |
When you explore the hospital, depending on where you encounter Tyrell will determine where an explosive wall charge will appear. If you trigger the cut-scene with you encountering Tyrell inside the data room on the fourth floor, next time you visit the basement storeroom you will find that an explosive wall charge will have appeared in the north east corner (even if you visited it beforehand and seen that it was empty). Similarly, if you do the opposite and meet Tyrell in the basement storeroom, then a wall charge will appear in the fourth floor data room.
Wall charge in the 4F data room.
Wall charge in the B3 basement storeroom.
Item | 2 Green Herbs |
---|---|
Locations | Room 401 - Hospital 4F or Basement Storeroom - Hospital B3 |
Probability | 50% |
When you explore the hospital, the location of a pair of green herbs will either be in room 401 on the fourth floor or in the basement storeroom.
Green herbs in room 401.
Green herbs in the B3 basement storeroom.
Item | Handgun Bullets |
---|---|
Locations | Data Room - Hospital 4F or Basement Storeroom - Hospital B3 |
Probability | 50% |
When you explore the hospital, the location of some handgun ammunition will either be in the fourth floor data room or in the basement storeroom.
Handgun bullets in the 4F data room.
Handgun bullets in the B3 basement storeroom.
Item | Grenade Rounds or Mine Thrower Rounds |
---|---|
Location | Park Office - Park |
Probability | 50% |
The park office will contain either two sets of grenade rounds or two sets mine thrower rounds.
Grenade rounds on the table and inside the lockers.
Mine thrower rounds on the table and inside the lockers.
Items | 3 Gun Powder A's and 3 Gun Powder B's |
---|---|
Locations | Water Control Room - Dead Factory 1F or Resting Room - Dead Factory 2F |
Probability | 50% |
The location of a set of gun powder A's and gun powder B's will either be in the water control room or the resting room. These gun powders will always appear together in either one of these locations.
Gun powders in the water control room.
Gun powders in the resting room.
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