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CVX-July02
about 4 years agoIn the Chemical Storage Room - Military Training Facility B1 in Resident Evil: Code Veronica X (on the Xbox One), if you get the Clement E before triggering the cutscene with the hunters in the turntable area, an enemy won’t burst out of the vent.
I think the enemy only bursts out if you’ve already triggered the Hunter cutscene, since Chris has been ‘introduced’ to them. I’ve played this multiple times so I think it’s possible to avoid the enemy in this room.matador de bioterrorista
about 4 years agoI'm proud of you.
Wesker's Sunglasses
about 4 years agoThanks so much, this is a such a great resource! Been using this heavily during the last several months as I played all the mainline games. I like the maps the way they are, I think the green asthetics make it uniform, and they're sometimes even more clear than the in-game versions (e.g. Resident Evil Revelations).
Vitor Correia da Silva
about 4 years agoThanks for uploading, my comrade community! You're almost there to update for a few days!
Vitor Correia da Silva
about 4 years agoDelayed for a few days, it's too late for update a new map factory from Resident Evil Village and now, I'm really annoying
Alex (Webmaster)
about 4 years ago@T-Dog whoops, this was indeed something I missed. The data for this enemy has now been added and where it appears on the maps. Thanks for the heads up!
MerchantRE4
about 4 years agoJust found the site today i think i'll be using evil resource when i get RE village keep upthe good work
T-Dog
about 4 years agoHi was just wondering why you dont have urias drac in the enemies section for Re8 Village?
Alex (Webmaster)
about 4 years agoThanks so much for the recent comments, it means a lot. Hope you're all finding the new Village coverage useful.
Haha thanks @Josh Stone it was indeed a task to get it all done :)Josh Stone
about 4 years agohey man thanks for the Village coverage. sincerely i pity you, must have been a lot of work to draw all maps.
Odawg
about 4 years agoLovely website and very helpful for learning more about Resident Evil
Sam Russell
about 4 years agoI finally played through all the main-line RE games last Christmas utilising the great maps and information documented here, finally revisiting the series again for "Hardcore" runs and Evil Resource is a life-saver and a half, so many useful things I would have missed on my own, clearly shown on the well made maps here.
Alex (Webmaster)
about 4 years ago@dogninja that's a great shout. I must admit it can be hard to derive the precise location of an item, especially in the larger areas of the game. A marker to show where exactly it is is something I can see would be very useful, and act as supplementary data to the descriptions already in place. Leave it with me :)
dogninja
about 4 years agoabout the maps
i don't mind the green maps but what i would like personally is icons on the maps telling you where the items are rather than descriptions
i sometimes find it confusing with the descriptions especially in big areas i.e the re7 yardDan R.
about 4 years agoI think the green maps work better because it makes everything seems more consistent. You should probably keep it :)