On the wall in the south corner of the room. Picking this up will lock the door of the room and release a Hunter-μ from the nearby capsules. Therefore to exit the room you will need to either replace the grenade launcher with the Model Grenade Launcher, or kill the Hunter. Comes loaded with 5 Acid Rounds.
On the wall in the south corner of the room. Picking this up will lock the door of the room and release a Hunter-μ from the nearby capsules. Therefore to exit the room you will need to either replace the grenade launcher with the Model Grenade Launcher, or kill the Hunter. Comes loaded with 3 Burst Rounds.
On the wall in the south corner of the room. Picking this up will lock the door of the room and release two Hunter-μ's from the nearby capsules. Therefore to exit the room you will need to either replace the grenade launcher with the Model Grenade Launcher, or kill both the Hunters. Comes loaded with 1 Burst Round.
On the wall in the south corner of the room. Picking this up will lock the door of the room and release two Hunter-μ's from the nearby capsules. Therefore to exit the room you will need to either replace the grenade launcher with the Model Grenade Launcher, or kill both the Hunters. Comes loaded with no rounds, it is empty.