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Objects, tools and keys

Key used in the crew quarters area.

Crew Quarters Area Key

A silver key with a purple handle.

This key unlocks the following doors in the Queen Zenobia:


A Phillips-head screwdriver.

Screwdriver

An ordinary cross-headed screwdriver.

Once you have this in your possession you use it to access and bypass the wiring for doors for the following places:


Key with a helm shaped ornament attached.

Helm Key

A golden key with a handle shaped like a ship's wheel.

This key unlocks the following doors in the Queen Zenobia:


A beautiful sailboat relief shield decoration.

Crest

A large elegant crest adorned with a picture of a ship.

Use this on the indentation on the western wall of Room 302 in order to acquire the Windham.


Key with a lifebuoy shaped ornament attached.

Lifebuoy Key

A bronze key with a handle shaped like a lifebuoy.

This key unlocks the following doors in the Queen Zenobia:


Key with an anchor shaped ornament attached.

Iron Anchor Key

A silver key with a handle shaped like a ship's anchor.

This key unlocks the following doors in the Queen Zenobia:


Coin used in a casino.

Coin

A gold coin designed for use within a casino.

You find and use this within the Queen Zenobia's Casino. You can use it on one of the working slot machines in the room in order to acquire more coins. You will always receive a coin as a reward, until you hit the jackpot and receive a Bundle of Coins.


A large amount of coins used in a casino.

Bundle of Coins

A stack of silver, gold and bronze coins designed for use within a casino.

You win these from one of the slot machines within the Queen Zenobia's Casino. You need these in order to unlock the door to the VIP Room.


Starter key for the freight lift.

Lift Key

A simple key with a large red tag that reads "No. 4".

This key is used to activate the freight lift in the Freight Platform Upper of the Queen Zenobia.


A gear with a wide diameter.

Cog

A metal cog designed for a large piece of machinery.

You need to use this cog on the large circular wall decoration in the Bilge Gear Room 2F of the Queen Zenobia. Once placed, press the switch on the left and it will reveal a secret compartment.


Key for restarting the power.

Restart Key

An elegant-style key.

This key is used to restart the power in the Engine Room of the Queen Zenobia.


A USB dongle needed for computer authentication.

Security Token

A USB token that contains authentication codes for accessing the computer terminal on board the crashed plane in European Mountains.


Key with a three-pronged spear shaped ornament attached.

Trident Key

A silver key with a handle shaped like a trident.

It is first used on the Queen Semiramis to unlock the door to the Back Room from the Casino's Money Office.

It is then later used again on the Queen Zenobia to unlock the door to the Laboratory Entry from the Top Platform area of the freight lift stairwell.


Stainless steel pipe.

Pipe

An ordinary long metal pipe.

This is used as a makeshift crowbar by Jill during the events of Episode 6 when the Engine Room becomes flooded. You need to use two of these to open the ceiling panel in order to save yourself from drowning.


A key card terrorists were using.

Veltro Key Card

A key card bearing the Veltro insignia.

It is used on the Queen Zenobia in the following places:


The vaccine for the T-Abyss virus. Requires special equipment to use.

Prototype Vaccine

A vaccine for the T-Abyss virus that is still in development.

You need to use this to inoculate yourself against the virus. Use it on the machine in the Viral Laboratory of the Laboratory on the Queen Zenobia.


USB flash drive containing passcode for laboratory security system.

Authentication Code

A USB token that contains the code for destroying the stored virus on board the Queen Zenobia.

Once you have acquired this you need to use it on the central console on the Main Platform of the Laboratory.


Tourniquet used for first-aid treatment on external wounds.

Tourniquet

A set of bandages and treatments for external wounds.

You need to acquire this in order to treat Raymond's wounds during the Terragrigia Panic in Episode 11.


A recorder that an FBC operative was carrying.

Voice Recorder

An ordinary voice recording device.

It has on it the recorded voice of an FBC operative that gives some insights to the main story.


A PDA containing video evidence.

Norman's PDA

The Personal Data Assistant device belonging to Jack Norman.

It contains videos that document the meetings between himself and Morgan Lansdale that reveal who orchestrated the Terragrigia Panic.

Recovery items

A ground down medicinal plant. Relieves fatigue and heals wounds.

Green Herb

A herb that has medicinal properties, originally found growing in the Raccoon City area.

A single herb will restore you to full health. You can carry a maximum of five herbs during Campaign mode.

Equipment

Handgun Ammo Case

When acquired, this case will increase the total amount of Handgun Ammo you can carry.


Shotgun Ammo Case

When acquired, this case will increase the total amount of Shotgun Shells you can carry.


Machine Gun Ammo Case

When acquired, this case will increase the total amount of Machine Gun Ammo you can carry.


Rifle Ammo Case

When acquired, this case will increase the total amount of Rifle Ammo you can carry.


Magnum Ammo Case

When acquired, this case will increase the total amount of Magnum Ammo you can carry.