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Objects, tools and keys

Game instructions. This explains about various actions, operations on MAP screen and operations in the event scenes.

Game Instructions A

The internal game manual that covers various actions and operations.

This item is just temporary, as soon as you examine it, it turns into the file Game Instructions A.


Instructions on the creation of bullets. This explains how to use the Gun Powder and the Reloading Tool.

Game Instructions B

The internal game manual that covers Gun Powder and the Reloading Tool.

This item is just temporary, as soon as you examine it, it turns into the file Game Instructions B.


A tool used to load mixed material into an empty bullet. It is used to combine with the Gun Powder.

Reloading Tool

This handy tool can be used to create ammunition for your weapons by combining it with various combinations of Gun Powder.

For instance, combining it with a Gun Powder A will create Hand Gun Bullets.


I could save my progress with this if I use it with a typewriter.

Ink Ribbon

A roll of typewriter ribbon.

Use these on a typewriter in order to save your progress.


A small key with a tag attached to it. It says "Backdoor" on the tag.

Backdoor Key

A small silver key with a tag.

This key opens the back door of the Warehouse to the Business Main Street.


It's fuel for a lighter.

Lighter Oil

A small canister of lighter fluid.

Combine this with the Empty Lighter to create a fully working Lighter.


It has no oil left and cannot be used by itself.

Empty Lighter

An empty lighter that cannot be used.

You need to combine this with the Lighter Oil before you can start using it.


An oil lighter.

Lighter

A standard flip-top lighter.

Combine the Empty Lighter with the Lighter Oil. This is used to burn the rope that's keeping the gate closed in the Barricaded Back Passage of Uptown. It is also used to burn the dry wood in the fireplace of the Graveyard Cabin in the Raccoon City Park.


A card of some kind is inside the card case.

Card Case

A small black cardholder, fell out of the pocket of Brad Vickers.

This serves no purpose except to hold Brad's S.T.A.R.S. identity card.


An ID card for S.T.A.R.S. with Brad's picture on it.

S.T.A.R.S. Card (Brad)

It's Brad's S.T.A.R.S. identity card, it has his picture on it.

If you managed to acquire the Card Case from the body of Brad Vickers, examine it to reveal his S.T.A.R.S. card. You can then use it on the computer behind the Main Hall reception to find out the combination for the evidence locker.


An ID card for S.T.A.R.S. with Jill's picture on it.

S.T.A.R.S. Card (Jill)

Jill's S.T.A.R.S. card, it has her picture on it.

If you didn't manage to acquire Brad's S.T.A.R.S. card you can use this one on the computer behind the Main Hall reception to find out the combination for the evidence locker.


S.T.A.R.S. emblem is engraved on it.

S.T.A.R.S. Key

A bulky key with the S.T.A.R.S. emblem engraved.

This key is used in the Police Station to open the door to the S.T.A.R.S. Office.


I can unlock the simple locks with this.

Lockpick

Jill's lockpick set that she used during the Mansion Incident. With this in her possession she can open simple locks, such as those found on lockers in the Evidence Room of the R.P.D. building.


It is used for the card reader at the disposal facility.

Card Key

A red plastic card key with the Umbrella logo marked on it.

The card key is used to access certain areas of the Dead Factory. It opens the door to exit the Treatment Room, used to enter the Weapons Storage and used to gain access to the Emergency Tunnel.


A sapphire shining in blue.

Sapphire

A beautiful gemstone cut into the lozenge shape.

This is used in the clock puzzle to unlock the City Hall Gate.


A large capacity power cable for use with large machinary.

Power Cable

A cable capable of carrying a large amount of power.

This power cable is one of the components required for getting the Cable Car working again.


Its edge is in the shape of a hook. It must be used to hook something.

Fire Hook

A device for opening specific maintenance panels.

This particular hook is used to open the panel in the Restaurant to access the Restaurant Basement.


An emerald shining in green.

Emerald

A beautiful gemstone cut into the lozenge shape.

This is used in the clock puzzle to unlock the City Hall Gate.


A hex-edged crank. Its grip is heavily rusted.

Rust Hex Crank

A very rusty crank with the hexagonal end.

You need this to open the metal security shutter blocking the entrance to the Gas Station. However you'll find it can't take the strain and will snap shortly after initial use. You will need the Wrench to finish the job of opening the shutter.


An instrument to wrench hex-shaped objects or bolts.

Wrench

An adjustable tool for hexagonal shaped objects.

This tool is used in two different places. You need it to remove the Fire Hose from the wall of the Straight Alleyway, and also to open the shutter to enter the Gas Station after the Rusted Crank fails to do its job.


A bronze-made compass. It says "Future in my hand" on it.

Future Compass

A large bronze compass-shaped object with an inscription.

Once you have acquired this compass you can place it on the statue of Mayor Warren in the Three Points Street to reveal a secret compartment.


A bronze-made book-shaped object. It says "Given knowledge" on it.

Book of Wisdom

A solid bronze book-shaped object with a title.

This book is used to stop the water flow in the Water Feature Area.


An old style battery. It seems to be as powerful as a modern one.

Battery

A large battery, enough to power an elevator.

This battery is used to power the elevator in the Maintenance Area in order to reach the Sub Station.


A fuse for the high power supply to be used for large size machinary.

Fuse

A fuse designed for large machinery.

This fuse is one of the components required for getting the Cable Car working again.


A hose to be connected to a fire hydrant.

Fire Hose

A standard high-pressure fire hose capable of transporting large quantities of water.

You need to use this to extinguish the fire in the Forked Alley so you can proceed through unharmed.


A square-edged crank.

Square Crank

A crank with a square end.

You can use this to open the metal shutter in the Private Backyard area of Uptown.


Oil for small machines. It can't be used for the large size machinary by itself.

Machine Oil

Standard machine oil.

This oil is one of the components required for getting the Cable Car working again, however you must first combine it with the Oil Addictive to create the Mixed Oil before it can be used in the cable car.


Adding this to the machine oil turns it into the ideal oil for use with large size machinary.

Oil Addictive

This addictive is one of the components required for getting the Cable Car working again, however you must create the Mixed Oil by combining it with the Machine Oil before it can be used in the cable car.


Oil mixed with the oil addictive. It can be used for the power source of the large size machinary.

Mixed Oil

This mixed oil is one of the components required for getting the Cable Car working again. It is created by combining the Machine Oil with the Oil Addictive.


It's a key ornamated with a clock part.

Bezel key

A small copper key.

This key is used to lower the ladder on the Balcony of the Clock Tower 2F, enabling you to enter the Cog Room.


It's a key ornamated with a clock part. It has a screw shaped ornament to put a round shaped object.

Winder Key

A small key with a clock-shaped handle, there is a slot where a bigger object can fit inside of it.

Use this key top the door to the Living Room in the Clock Tower. Once you're in possession of the Chronos Chain, combine it with this key to create the Chronos Key.


A chain made to adore a god of time. There's a small screw hole near the ornament.

Chronos Chain

A key-shaped object on a silver chain.

Combine this with the Winder Key to create the Chronos Key.


It's a key designed to adore a god of time.

Chronos Key

A silver and blue key attached to a chain.

This key is created by combining the Winder Key with the Chronos Chain, and opens the door to the Spider Corridor in the Raccoon City Clock Tower.


A ball made of obsidian.

Obsidian Ball

A small oval obsidian ball, about the size of a fist.

Used in conjunction with the two other balls, the Crystal Ball and the Amber Ball, to retrieve the Gold Gear from behind the Present Goddess clock in the Clock Room of the Clock Tower.


A ball made of amber.

Amber Ball

A small oval amber ball, about the size of a fist.

Used in conjunction with the two other balls, the Crystal Ball and the Obsidian Ball, to retrieve the Gold Gear from behind the Present Goddess clock in the Clock Room of the Clock Tower.


A ball made of crystal.

Crystal Ball

A small oval crystal ball, about the size of a fist.

Used in conjunction with the two other balls, the Amber Ball and the Obsidian Ball, to retrieve the Gold Gear from behind the Present Goddess clock in the Clock Room of the Clock Tower.


A beautiful gear made of gold.

Gold Gear

A large golden gear.

You need to combine this with the Silver Gear in order to create the Chronos Gear to ring the clock tower bell.


A beautiful gear made of silver.

Silver Gear

A large silver gear.

You need to combine this with the Gold Gear in order to create the Chronos Gear to ring the clock tower bell.


A gear designed after a god of time.

Chronos Gear

A large beautiful silver and gold gear.

This is created by combining the Gold Gear with the Silver Gear. Once you have this you can insert it into the clock tower bell mechanism in the Cog Room to start ringing the bell.


A portable tape recorder. A patient's diagnosis is recorded onto here.

Tape Recorder

The tape holds the final recordings of one of the doctors at the hospital. You can use his voice to release the voice-controlled lock for the elevator inside the Doctor's Lounge.


It seems to be a key for the sickroom. Its tag says "402".

Sickroom Key

A key for a simple door lock.

This key unlocks Room 402 on the fourth floor of the Raccoon City Hospital.


Material used to create the cultivation medium needed for the vaccine creation. It creates the vaccine cultivation medium combined with several chemicals.

Medium Base

This container is required to synthesize the Vaccine for curing Jill.

Use this with the synthesis machine in the hospital basement's Experiment Room to create the Vaccine Medium.


Cultivation medium used to make vaccine. It needs to be mixed with the vaccine base to create the vaccine.

Vaccine Medium

This is created by using the Medium Base on the vaccine synthesis machine in the hospital basement's Experiment Room. Combine this with the Vaccine Base to create the Vaccine.


Core material used to create the vaccine. It needs to be mixed with the vaccine medium.

Vaccine Base

Combine this base with the Vaccine Medium to create the Vaccine.


Vaccine that is effective against the virus infection.

Vaccine

This vaccine is capable of neutralizing the T-Virus and restoring the infectant to normal health. This can be used to cure Jill.

To create this you need to combine the Vaccine Medium with the Vaccine Base.


It's a key for the main gate of the Raccoon Park.

Main Gate Key

A brass key.

This key opens the main gate in the Park Alleyway, allowing you to enter the Main Park.


It's a key given from a mercenary. It says "Raccoon Park Graveyard".

Graveyard Key

A key with a tag for the graveyard.

This is the key to unlock the door to enter the Graveyard Cabin in the Raccoon City Park.


An iron pipe for gas piping. It's tough and long enough to be used as a pry.

Iron Pipe

A large thin iron pipe used for the construction of gas pipes.

This large pipe has a simple use. Once you've used the Lighter to clear the fireplace of all the dried wood in the Graveyard Cabin, use this to punch a hole through the fireplace to reveal a hidden room on the other side.


A small key with an iron ring attached to it. It says "Rear Gate" on the ring.

Rear Gate Key

A key on a large metal ring.

This simple key opens the fence gate leading to Park Exit Walkway from the Forest Path, allowing you to leave Raccoon City Park.


A plastic card engraved with an ID is attached to it. It seems to be coated with some kind of special painting.

Facility Key

An important looking key with a blank card key attached.

This key is used to open the door to the Control Room in the Dead Factory.


It seems to be a system disk used to release the treatment room lock.

System Disk

This disk is used to unlock the door to the Treatment Room.


Sample from the treated drainage of this factory. It shows it has passed the water pollution test.

Water Sample

This sample of clean water is used to configure the water testing machine in the Water Control Room, thus allowing you to access the elevator.


The plastic card is radiating. It seems to show some kind of code pattern.

Facility Key (Coded)

The Facility Key that has had its attached card key encoded.

You can use this to activate the elevator in the Steam Room in order to access the Weapons Storage.


It's a key for an uptown boutique.

Boutique Key

This special key is long and silver.

This key is used to open the Boutique on the Residential Street of Uptown. It is acquired by completing the game at least once.

Recovery items

A rare herb that can restore your vitality. Several herbs can be mixed to enhance their effect.

Green Herb

One of three different herbs found growing in pots around the streets of Raccoon City.

The most useful of the three herbs you can find. The Green Herb by itself will restore a small amount of health, but can be enhanced by combining it with another Green Herb to create the Mixed Herb (G+G) which will double its potency. It can also be combined with the Blue Herb to create the Mixed Herb (G+B) or combined with the Red Herb to create Mixed Herb (G+R).


A rare herb that can enhance the effect of green herb. Several herbs can be mixed to enhance their effect.

Red Herb

One of three different herbs found growing in pots around the streets of Raccoon City.

A herb that has no use on its own, but enhances the effect of the Green Herb when combined, creating the Mixed Herb (G+R).


A rare herb that can neutralize poison. Several herbs can be mixed to enhance their effect.

Blue Herb

One of three different herbs found growing in pots around the streets of Raccoon City.

This herb can be used to neutralize the effect of any poison, making it very useful after encountering venomous enemies such as Giant Spiders. It can be used on its own, or combined with a Green Herb to increase its healing effect.


This will completely restore your vitality.

First Aid Spray

A powerful medical spray that can clean and heal wounds quickly and effectively. One of these will completely restore your health.

Although not many of these throughout the game, they're good to stock up on for boss fights. Although they don't remove the poison status, you will still need a Blue Herb to cure this.


It can hold up to 3 First Aid Sprays.

First Aid Box

A special container that can hold up to three First Aid Spray.

These containers are a good space saver for you inventory. When you pick on up, it comes with three First Aid Sprays.


A mixture of 2 green herbs.

Mixed Herb (G+G)

This is a combination of two Green Herbs.

This has double the potency of a single Green Herb. It can be combined with another Green Herb to create the Mixed Herb (G+G+G) to increase its healing potency further, or it can be combined with a Blue Herb to create the Mixed Herb (G+G+B).


A mixture of 1 green herb and 1 red herb.

Mixed Herb (G+R)

This is a combination of one Green Herb and one Red Herb.

Since Red Herbs enhance the effect of other herbs, this mixture can completely restore your health to 100%, however it will not sure the poison status. Combine this with a Blue Herb to create the Mixed Herb (G+R+B).


A mixture of 1 green herb and 1 blue herb.

Mixed Herb (G+B)

This is a combination of one Green Herb and one Blue Herb.

This has the ability of curing any poison and also restoring a small amount of your health. It can be further combined with another Green Herb to create the Mixed Herb (G+G+B) or combined with a Red Herb to create the Mixed Herb (G+R+B).


A mixture of 2 green herbs and 1 blue herb.

Mixed Herb (G+G+B)

This is a combination of two Green Herbs and one Blue Herb.

This has double the potency of a single Green Herb with the added effect of curing the poison status.


A mixture of 3 green herbs.

Mixed Herb (G+G+G)

This is a combination of three Green Herbs.

This has triple of the potency of a Green Herb, which means it can restore your health to 100%.


A mixture of 1 green herb, 1 blue herb and 1 red herb.

Mixed Herb (G+R+B)

This is a combination of one Green Herb, one Red Herb and one Blue Herb.

This combination is capable of restoring your health to 100% and curing you of the poison status.