Items

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Key items

The key for the quarantined medical ward.

Experiment Block Key

A set of large keys on a metal ring.

This key is used by Claire and Moira during Episode One to unlock the door leading to the medical ward of the Detention Center where all of the experimental patients are held.


A small, rusted key for use in the detention center.

Rusty Key

A rusted key on a metal hoop.

This key is used by Claire and Moira in Episode One. It unlocks the door in the corridor that has the three rotating blade traps. The door leads to the room that contains the lever for controlling the power supply.


Cog that helps carve judgement into the flesh of the guilty.

Gear Kog

A golden cog that is part of a larger mechanism.

This cog is used by Claire and Moira in Episode One. It is used on the main hallway gate of the experiment block in the area that contains the majority of the cells. You need to insert the cog into the open panel next to the gate.


Key to the control room located in the cell block of the detention center.

Control Room Key

A large double-sided key with a metal key tag.

This key is used by Barry and Natalia during Episode One to unlock the door to the Control Room located in the main cell area of the Detention Facility.


Aviation gasoline. Can be used in some helicopters.

Fuel

A large metal canister of gasoline fuel.

This item is used by Claire and Moira in Episode Two in order to fuel the helicopter that you find at the Fishing Village.


A simple battery used in helicopters.

Battery

A battery used for powering large vehicles.

This item is used by Claire and Moira in Episode Two in order to power the helicopter that you find at the Fishing Village.


Opens the back gate leading from the village to the town.

Back Gate Key

A simple key for a simple lock.

This key is used by Barry and Natalia in Episode Two to unlock the gate in the forest area that leads them towards the Fishing Village.


A small, transparent glass eye.

Glass Eyeball

A simple glass eyeball. This item is found when playing as Claire through Episode Three.

This item is not realistic enough to use on the retinal scanners located in the Food Processing Plant. Use this item within the Hawk Room by replacing the Artificial Eye with this glass one, so you can safely leave the room with the correct eyeball without being crushed by the lowering ceiling trap.


Key that opens the door inside the factory processing area.

Processing Plant Key

This key is used in the Food Processing Plant area by Claire and Moira during Episode Three.

It unlocks the following two doors in the Processing Plant:
  • Unlocks the door to the Light Room on the first floor of the Processing Plant.
  • Unlocks the door on the first floor of the Processing Plant that leads to an alternative stairway to the second floor.


Artificial recreation of a human eye. It's extremely accurate.

Artificial Eye

An incredibly realistic artificial eye. This item is found when playing as Claire through Episode Three.

This eye is used inside the Factory area to activate the retinal scanners in order to unlock the doors.

There are a total of two different places where the eye is used:
  • On the second floor of the Processing Plant to access the office room.
  • On the door in the courtyard to access the Slaughterhouse.


Right half of an artificial human liver. So lifelike it's almost creepy.

Liver Replica (Right)

This is the right side of a replica of a liver. This is found by Claire and Moira in Episode Three.

It is used in conjunction with the Liver Replica (Left) on the statue of Prometheus in the courtyard area of the Food Processing Plant. Once both halves have been placed into the statue, the statue will explode and grant you access to the factory.


The key for the slaughterhouse.

Slaughterhouse Key

This key is used in the Food Processing Plant area by Claire and Moira during Episode Three.

It unlocks the door on the south wall of the room with all the hanging pigs inside the Slaughterhouse.


Left half of an artificial human liver. So lifelike it's almost creepy.

Liver Replica (Left)

This is the right side of a replica of a liver. This is found by Claire and Moira in Episode Three.

It is used in conjunction with the Liver Replica (Right) on the statue of Prometheus in the courtyard area of the Food Processing Plant. Once both halves have been placed into the statue, the statue will explode and grant you access to the factory.


Key for the door that leads from the sewers to the sewage treatment plant.

Sewer Passage Key

This key is used in the Sewers by Barry and Natalia in Episode Three.

It unlocks the door at the end of the sewers that leads you to the Sewage Treatment Plant.


Starter key for to operate the lift that goes underground.

Lift Activation Key

An activation key for a lift. It is used by Barry and Natalia in Episode Four to activate the lift in the central area of the underground mines.

The lift grants them access to the Underground Research Facility.


Level-one security card key that the researchers in the facility use.

Security Card Level 1

A large plastic security card, printed with the code "LV1".

This card is used by Barry and Natalia during Episode Four. It unlocks the door to the morgue area of the Underground Research Facility.


Opens the emblem door in the mansion area of the research facility.

Emblem Key

A beautiful key with an ornate design.

This key is used by Barry and Natalia in Episode Four. The key unlocks the doors that feature the same design as the key in the upper mansion area of the Underground Research Facility. The doors are located in the following places:
  • In the northern wing
  • In the southern wing
  • In the room next to the entrance to the mansion


Level-two security card key that the researchers in the facility use.

Security Card Level 2

A large plastic security card, printed with the code "LV2".

This card is used by Barry and Natalia during Episode Four. It unlocks the door to the disposal area of the Underground Research Facility.

Objects and tools

Crowbar

A standard crowbar, traditionally used to shimmy open crates and remove nails.

You acquire this item early on in Episode One and Moira uses it as a substitute for a firearm. She can whack enemies with it, smash creates open with it, and even perform a powerful finishing move where she drives it through the chest of a floored assailant.


Drill

A large industrial-sized drill primarily used for smashing stone and concrete surfaces into rubble.

Once you have acquired this item, you can use it to destroy the bricked-up doorways you come across. The doorways that are destroyable are marked with a red cross.


You can combine this item with others to make various sub-weapons.

Empty Bottle

An ordinary glass bottle.

This can be used in the following combinations to create new weapons:


Combine with alcohol for disinfectant. Combine with an herb for a tourniquet.

Cloth

A length of cotton cloth.

This has no use by itself, but can be used in the following combinations to create medical items:


Combine with empty bottle to make a firebomb, or cloth for disinfectant.

Alcohol

A small metal container filled with an alcoholic spirit.

This can be used in the following ways:


Combine with an empty bottle to create an explosive.

Gun Powder

A small amount of gun powder.

This has no use on its own, but can be combined with an Empty Bottle to create an Exploding Bottle.


Chemical with an unpleasant smell. Can be used to make decoy bottles.

Odorous Chemical

A pouch of chemicals capable of producing an artificial pheromone.

This has no use on its own, but can be combined with an Empty Bottle to create a Decoy Bottle.


Combine with an empty bottle to create a smokescreen bottle.

Smoke Powder

A bottle of powder designed to produce white smoke.

This has no use on its own, but can be combined with an Empty Bottle to create a Smokescreen Bottle.

Recovery items

Heal your wounds. Can also heal your partner if they're close by.

Green Herb

A medicinal herb capable of healing wounds.

Using one of these will restore your health to 100%.


Combine with a green herb for an increase in herbs in possession.

Red Herb

A medicinal herb capable of increasing the effect of other herbs.

This herb cannot be used on its own, but if you combine it with a Green Herb it will produce three Green Herbs.


Bandage that stops bleeding. Can be used even when held by your partner.

Tourniquet

A medical item that is used to cause the necessary pressure to a wound to stop it bleeding.

Some enemy attacks cause your character to start bleeding, indicated by the red blood stains on the screen. When your character is bleeding, their movements will become slower and they will continuously lose health.

You will eventually stop bleeding (if you keep your health topped up with Green Herbs). Using a Tourniquet will stop the bleeding straight away.


Cloth that cleans away gunk. Can be used if in possession of your partner.

Disinfectant

A cloth treated with a disinfectant.

Some of the enemies attack using a hazardous "slime" that causes a temporary compromise to your eyesight. Using a Disinfectant will instantly remove the sludge from your face, allowing you to see fully again.

Treasures

Topaz

A common jewel found throughout Sushestvovanie Island.

Picking this up will automatically reward you with 100 BP.


Ruby

A common jewel found throughout Sushestvovanie Island.

Picking this up will automatically reward you with 250 BP.


Sapphire

A common jewel found throughout Sushestvovanie Island.

Picking this up will automatically reward you with 500 BP.


Emerald

A fairly common jewel found throughout Sushestvovanie Island.

Picking this up will automatically reward you with 1000 BP.


Diamond

A rare jewel found on Sushestvovanie Island.

Picking this up will automatically reward you with 2000 BP.

Equipment

Handgun Ammo Case

A case that allows you to carry more ammunition.

This case increases the maximum amount of Handgun Ammo you can hold in your inventory.


Shotgun Ammo Case

A case that allows you to carry more ammunition.

This case increases the maximum amount of Shotgun Ammo you can hold in your inventory.


Assault Rifle Ammo Case

A case that allows you to carry more ammunition.

This case increases the maximum amount of Assault Rifle Ammo you can hold in your inventory.


Machine Pistol Ammo Case

A case that allows you to carry more ammunition.

This case increases the maximum amount of Machine Pistol Ammo you can hold in your inventory.


Rifle Ammo Case

A case that allows you to carry more ammunition.

This case increases the maximum amount of Rifle Ammo you can hold in your inventory.


Magnum Ammo Case

A case that allows you to carry more ammunition.

This case increases the maximum amount of Magnum Ammo you can hold in your inventory.


Expansion Bag (Claire)

An extra bag that allows you to carry more items.

This expansion bag is for Claire and will provide her with five additional slots in her inventory.


Expansion Bag (Barry)

An extra bag that allows you to carry more items.

This expansion bag is for Barry and will provide him with five additional slots in her inventory.


Expansion Bag (Moira)

An extra bag that allows you to carry more items.

This expansion bag is for Moira and will provide her with five additional slots in her inventory.


Expansion Bag (Natalia)

An extra bag that allows you to carry more items.

This expansion bag is for Natalia and will provide her with five more additional in her inventory.