The key for the quarantined medical ward.
A small, rusted key for use in the detention center.
Cog that helps carve judgement into the flesh of the guilty.
Key to the control room located in the cell block of the detention center.
Aviation gasoline. Can be used in some helicopters.
A simple battery used in helicopters.
Opens the back gate leading from the village to the town.
A small, transparent glass eye.
Key that opens the door inside the factory processing area.
Artificial recreation of a human eye. It's extremely accurate.
Right half of an artificial human liver. So lifelike it's almost creepy.
The key for the slaughterhouse.
Left half of an artificial human liver. So lifelike it's almost creepy.
Key for the door that leads from the sewers to the sewage treatment plant.
Starter key for to operate the lift that goes underground.
Level-one security card key that the researchers in the facility use.
Opens the emblem door in the mansion area of the research facility.
Level-two security card key that the researchers in the facility use.
You can combine this item with others to make various sub-weapons.
Combine with alcohol for disinfectant. Combine with an herb for a tourniquet.
Combine with empty bottle to make a firebomb, or cloth for disinfectant.
Combine with an empty bottle to create an explosive.
Chemical with an unpleasant smell. Can be used to make decoy bottles.
Heal your wounds. Can also heal your partner if they're close by.
Combine with a green herb for an increase in herbs in possession.
Bandage that stops bleeding. Can be used even when held by your partner.
Cloth that cleans away gunk. Can be used if in possession of your partner.