This doesn't seem to be enough for this mission.
A standard combat knife, very sharp and very dangerous in the right hands.
There's one point in the game where you may be required to use this weapon. This is to clear the webbing away from the door in this room
after you've fought the Black Tiger
Beretta M92FS. Automatic loaded with 9mm bullets.
Standard issue handgun for S.T.A.R.S members. This weapon gets its ammunition from the Clips
Beretta M92FS Automatic. Custom edition.
Beretta M92FS Custom
Custom handgun for S.T.A.R.S members. This weapon gets its ammunition from the Clips
This weapon is practically identical to the standard Beretta M92FS
except is has been fitted with a custom sight allowing greater accuracy.
Remington M870. A pump-action shotgun.
E.Rounds / A.Rounds / F.Rounds Loaded.
Can throw flame for 9 sec. with max. fuel.
A flamethrower with a limited fuel supply.
This weapon is only exclusive to Chris, and has an additional purpose other than killing enemies. Placing the gun on panels with two hooks in the Underground
unlocks the corresponding door, allowing you to proceed. However, this means you can't leave the Underground
with it in your possession.
One shot can destroy any target.
A large shoulder-mounted four-chambered rocket launcher. There is no additional ammunition available for it in the game, so four shots is all you get.
However, this weapon is also available with infinite ammunition if you complete the game under 3 hours.