Items

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Objects, tools and keys

To be used with a typewriter.

Ink Ribbon

A roll of typewriter ribbon.

Use these on a Typewriter in order to save your progress.


A tool for unlocking most simple locks.

Lockpick

Jill's lockpick, can be used to open simple locks.

This lockpick is exclusive to Jill, and is used to open a few of the doors throughout the Mansion. Opens the doors to enter the following locations:


An old key of the mansion. Looks like you might be able to open most simply designed door locks.

Old Key

A small simple silver key used for opening simple locks.

This key is exclusive to Chris, and is used to open a few of the doors throughout the Mansion. Opens the doors to enter the following locations:


It's a brass lighter coated with gold. Words are carved on it. "Don't play with fire! Love Jessica".

Lighter

A standard flip-top lighter.

Used to light the candles in the Small Dining Room to allow you to see the contents of the bookcase in the small hidden alcove. It can also be used to light the fire in the Resting Room.


The arrowhead looks like it can be removed.

Golden Arrow

A long golden arrow with a removable arrowhead.

If you examine this item, you can remove the end of receive the Arrowhead.


The arrowhead is made from peridot, sometimes referred as a poor man's emerald.

Arrowhead

A small arrowhead shaped object made from peridot.

Once removed from the Golden Arrow, this small item is used to open the crypt in the Graveyard behind the Mansion.


It's titled, "Book of Curses." There's a key embedded on the back cover.

Book of Curses

A purple bound book with a clasp.

Examining the reverse of this will reveal the Sword Key. After the key has been removed it becomes the Book of Curses file.


There's an engraving of a sword.

Sword Key

A large gold key with a carving of a sword on one side, opens a few doors throughout the Mansion.

This key opens the doors to the following locations:


A chemical agent to destroy plant growth.

Herbicide

A sack of strong weed killer.

Apply this bag of chemicals to the water pump in the Greenhouse in order to kill the Fountain Plant.


You can carry with you fuel to light a few times using a lighter.

Fuel Canteen

An elegant container for carrying fuel.

This container allows you to carry around kerosene. If you wish to burn a zombie, and you have the Lighter in your inventory, you can use this on the dead body to prevent it becoming a Crimson Head. If you run out, you need to refill it from a Kerosene container.


By blowing into it, it generates frequencies only audile to the ears of dogs. You can call it a dog whistle.

Dog Whistle

A simple dog whistle.

You need to use this item on the Outside Balcony, if you blow into it, a Cerberus will come running with a Collar attached to its neck.


There's a switch. A coin was hidden inside the collar.

Collar

A leather dog collar with a small clasp at the front.

If you examine this collar and press the switch, a Coin will fall out.


It changed into the shape of a key.

Coin

A small object that looks like a silver coin.

As soon as you examine the reverse side of this, it will turn into an Imitation of a key.


Shaped like a key, but lacks the rigidity to be used as one.

Imitation of a key

An object that is shaped like the Armor Key.

This isn't designed to be used as a key as it is far too fragile. It is instead used to replace the real key when you find it in the 'Death' Passage in order to retrieve it safely.


There's an engraving of armor.

Armor Key

A large silver key with a carving of armor on one side, opens many doors throughout the Mansion.

Use this key to open the doors to the following locations:


There's a paper attached on the inside. Nothing is written on it.

Wooden Mount

A wooden mount with a paper attached to the inside.

This has no real use except to acquire the Map of the Mansion 2F. Use the Lighter on the fire in the Resting Room, then place this in the frame above the fireplace. The map image will be burned onto the paper.


It's broken and can't be fired. Maybe there's another use for this...

Broken Shotgun

An old rusty shotgun that's too dangerous to use as a weapon.

It may appear useless at first, but use this to replace the fully functional Shotgun when you find it. It is necessary to use if you are playing as Chris. You can avoid this little quest when playing as Jill as under certain circumstances you rescued from the room by Barry.


It's beautifully cut and polished to a mirror-like surface.

Blue Gemstone

A perfectly cut gemstone shimmering a dark blue.

This is used in the left eye socket of the statue of a tiger in the Tiger Statue Room to reveal a hidden compartment.


There's a design of the sun and the moon. On the plate it says, "Sunshine will awaken me."

Jewelry Box (1)

An elegant jewelry box, with a design of the Sun and the Moon. This is the first of three jewelry boxes you acquire in the game.

You need to follow the clues written on the box, and press the switches on the side of this box corresponding to the sun and the moon. The the lid will open and you'll retrieve the Mask w/out all.


It's titled, "Moonlight Sonata". A section of the music is missing, leaving only the beginning and the end of the music.

Missing Music

Part of the music notes to "Moonlight Sonata".

This is only one part of the entire musical score, you need to combine this with the Music, mid-pages in order to create the entire Moonlight Sonata.


The beginning and the last sections of the music are missing.

Music, mid-pages

The mid-section of the "Moonlight Sonata" musical score.

This is only part of the musical score, you need to combine this with the Missing Music in order to create the entire Moonlight Sonata.


It's titled, "Moonlight Sonata". The complete musical score of the "Moonlight Sonata".

"Moonlight Sonata"

The music notes to "Moonlight Sonata" by Beethoven.

This is the complete musical score, use this on the Piano in the Bar to reveal a secret passage. It is created by combining the Missing Music with the Music, mid-pages.


It's galled all around the outer edges due to frequent fitting.

Emblem

A large wooden emblem with a gold family crest pattern on the front.

This emblem is used to replace the Gold Emblem when you find it in order to allow you to exit the room.


It's galled all around the outer edges due to frequent fitting.

Gold Emblem

A large golden emblem with a family crest pattern on the front.

In order to retrieve this item without being locked in the passage, you need to replace it with the ordinary Emblem. Then you can place this one above the fireplace in the Dining Room to reveal a secret compartment inside the Grandfather Clock.


There's an engraving of a shield.

Shield Key

A large bronze key with a carving of a helmet on one side, opens a single door in the Mansion.

This key opens the door to the Attic.


It's a hook for fishing.

Fishhook

A fishhook, used in fishing.

You need to combine this with the Lure w/out hook to create the Lure of a bee.


It's a lure shaped like a bee. There's no hook on it.

Lure w/out hook

A lure of a bee that seems to be missing a hook.

You need to combine this with the Fishhook in order to create the Lure of a bee.


It's a lure shaped like a bee with the hook attached.

Lure of a bee

A fishing lure shaped like a bee, with a hook attached.

It is created by combining the Fishhook with the Lure w/out hook. This is used to obtain the Wind Crest. In the Fish Tank Room, replace the Bee Specimen on the lure display with this.


It's a giant bee specimen for mounting. It's well preserved.

Bee Specimen

A preserved bee specimen for wall display.

Use this on the mount in the Fish Tank Room after placing the Lure of a bee onto the lure display. Pressing the button below will allow you to acquire the Wind Crest. However, this will result in this specimen coming to life and attacking you.


There's an icon depicting wind.

Wind Crest

One of four copper crests, this one is engraved with a symbol that represents wind.

This crest is used on the large gravestones in the Small Headstone Area of the Courtyard 1F, use it to reveal the three other crests.


It's a death mask without eyes.

Mask w/out eyes

One of four ghostly death masks, this one is without eyes.

This mask is used in conjunction with the three other masks in the Crypt in order to release the suspended coffin.


It's a death mask without a mouth.

Mask w/out mouth

One of four ghostly death masks, this one is without mouth.

This mask is used in conjunction with the three other masks in the Crypt in order to release the suspended coffin.


It's a death mask without a nose.

Mask w/out nose

One of four ghostly death masks, this one is without nose.

This mask is used in conjunction with the three other masks in the Crypt in order to release the suspended coffin.


It's a death mask without eyes, nose, or mouth.

Mask w/out all

One of four ghostly death masks, this one is without eyes, nose or mouth.

This mask is used in conjunction with the three other masks in the Crypt in order to release the suspended coffin.


An emblem is carved on the octagonal object.

Stone & Metal Object

As stone object with a metal interior, showing the emblem of the Spencer Family.

There are two of these objects in the game. One is used to open the door in the Roofed Passage to access the Garden Shed and, ultimately, the Courtyard. Later on when you acquire the second Stone and Metal Object by combining the Stone Ring with the Metal Object, you can remove the first one from its place in the Roofed Passage. You must then use both objects on the metal gate behind the stairs in the Main Hall to access the Altar.


There's an icon depicting the moon. There are two projecting lines.

Moon Crest

One of four copper crests, this one is engraved with a symbol of the moon.

Examine the reverse of this and press the button before placing it into the slot below the gravestone next to where you found it.


There's an icon depicting a star. The base is protruded in the shape of a cross.

Star Crest

One of four copper crests, this one is engraved with a symbol of a star.

Examine the reverse of this and press the button before placing it into the slot below the gravestone next to where you found it.


There's an icon depicting the sun. There are three projecting lines.

Sun Crest

One of four copper crests, this one is engraved with a symbol of the sun.

Examine the reverse of this and press the button before placing it into the slot below the gravestone next to where you found it.


The end is shaped square.

Square Crank

An old crank with a wooden handle, the end is square shaped.

Used on a square shaped hole on a column next to the pool in the Water Pool area to either drain or fill the water pool.


Numbers, 001 is imprinted.

Key for Room 001

A small silver key with the number 001 etched on the handle.

This key opens the door to Room 001 in the Guardhouse Residence.


It's a pump-action spray. There's plenty of insecticide inside.

Insecticide Spray

Insecticide spray that's deadly to insects.

In order to rid the Gallery of the wasp nest, you need to spray this through the small hole in the wall at the north end of the Central Corridor.


The word "GALLERY" is imprinted.

Gallery Key

A small metal key with a red handle.

This key is used to enter the Gallery in the Guardhouse Residence.


It's a book with a red cover. Nothing is printed on any of the pages. Is there a special way to use it?

Unprinted Book

A large red book, all the pages are blank.

This doesn't seem to have a purpose until you've acquired the Organic Chemistry Lab Experiment file. Then it can be used to complete the row of books in Room 003. Once placed on the bookshelf, you will need to rearrange them until the pattern in their spines forms a complete picture, then a secret doorway to the Plant 42 Room will be revealed.


It's a key for entering the Control Room.

Control Room Key

A small metal key with a black plastic handle.

This key is used in the Aqua Ring below the Guardhouse Residence, it's used to open the door to the Control Room.


Numbers, 003 is imprinted.

Key for Room 003

A small bronze key with the number 003 etched on the handle.

This key opens the door to Room 003 in the Guardhouse Residence.


There's nothing inside.

Empty Bottle

An empty glass bottle, used for holding various chemicals and liquids.

These bottles are used during the process of making the V-JOLT.


There's water inside the bottle.

Water

Normal tap water inside a bottle.

This is one of the ingredients needed to make the V-JOLT. You must combine the water with the UMB No.3 to create the NP-004. You must also combine the water with the Yellow-6 to create the UMB No.7.


You can synthesize V-JOLT using this chemical.

UMB No.3

A red liquid in a bottle.

This is one of the ingredients needed to make the V-JOLT. You must combine the UMB No.3 with the Water to create the NP-004. You must also eventually combine UMB No.3 with the VP-017 to create UMB No.20, also known as V-JOLT.


To complete the synthesis of V-JOLT, you need to combine another chemical.

NP-004

A purple liquid in a bottle.

This is one of the ingredients needed to make the V-JOLT. It is created by combining the UMB No.3 with the Water. You must combine this with the Yellow-6 to create the UMB No.10.


To complete the synthesis of V-JOLT, you need to combine another chemical.

Yellow-6

A yellow liquid in a bottle.

This is one of the ingredients needed to make the V-JOLT. You must combine the Yellow-6 with the NP-004 to create the UMB No.10. You must also combine the Yellow-6 with the Water to create the UMB No.7.


To complete the synthesis of V-JOLT, you need to combine another chemical.

UMB No.7

A green liquid in a bottle.

This is one of the ingredients needed to make the V-JOLT. It is created by combining the Yellow-6 with the Water. You must combine this with the UMB No.10 to create the VP-017.


To complete the synthesis of V-JOLT, you need to combine another chemical.

UMB No.10

An orange liquid in a bottle.

This is one of the ingredients needed to make the V-JOLT. It is created by combining the NP-004 with the Yellow-6. You must combine this with the UMB No.7 to create the VP-017.


You're almost done synthesizing V-JOLT.

VP-017

A blue liquid in a bottle.

This is one of the ingredients needed to make the V-JOLT. It is created by combining the UMB No.7 with the UMB No.10. You must combine this with the UMB No.3 to create the UMB No.20, also known as V-JOLT.


It's a distinctively brown liquid.

V-JOLT

A brown liquid in a bottle.

This is a chemical that can be applied to the roots of Plant 42, which will weaken it making it easier to kill.

It is created by performing the following steps:


There's an engraving of a helmet.

Helmet Key

A large silver key with a carving of a helmet on one side, opens a few doors throughout the Spencer Mansion.

This key opens the doors to the following locations:


An object made from alloy. There's an emblem engraving.

Metal Object

A metal object with an engraving of the Spencer Family Emblem.

You need to combine this with the Stone Ring to create the Stone & Metal Object.


It's beautifully cut and polished to a mirror-like surface.

Red Gemstone

A perfectly cut gemstone shimmering a dark red.

Use this in the small indentation in the Jewelry Box 2 to activate a puzzle.


It's beautifully cut and polished to a mirror-like surface.

Yellow Gemstone

A perfectly cut gemstone shimmering a bright yellow.

This is used in the right eye socket of the statue of a tiger in the Tiger Statue Room to reveal a hidden compartment.


It appears to be a disk for rebooting a system of some sort.

MO Disk

A thin plastic case contining an important disk.

Use these disks on the Pass Code Output Terminal that are located in various rooms within the Underground Laboratory. Each one outputs a passcode to open the Cell Entrance.


There's a round recession approximately 4cm in diameter.

Jewelry Box (2)

An elegant jewelry box, with a round recession. This is the second of three jewelry boxes you acquire in the game.

Placing the Red Gemstone inside the small recession will cause the pieces to fall off the sides. Placing these pieces in such a manner on the top to form the Spencer Family Crest will open the box to reveal the Broach.


It changed into a key.

Broach

A small broach.

As soon as you examine this it will turn into the Emblem Key.


The key's designed with an emblem of the Spencer Family, whose history is as old as Raccoon City.

Emblem Key

An important looking key, the handle is in the design of the Spencer Family Emblem.

This key is used to open the door to the Courtyard Study of the Mansion.


The words on the cover, what can it mean? A medal was hidden inside the book.

Last Book Vol. 1

A large red book with the words "Eagle of South, Wolf of North" written on the front.

Examine the pages of this book to reveal a hidden compartment containing the Medal of Eagle.


Found inside the Last Book Vol 1. Is there a special way to use it?

Medal of Eagle

A round gold-plated medal engraved with an eagle.

This is used on the east of the fountain in the Fountain area along with the Medal of Wolf to reveal the entrance to the Underground Laboratory.


The words on the cover, what can it mean? A medal was hidden inside the book.

Last Book Vol. 2

A large blue book with the words "Eagle of South, Wolf of North" written on the front.

Examine the pages of this book to reveal a hidden compartment containing the Medal of Wolf.


Found inside the Last Book Vol 2. Is there a special way to use it?

Medal of Wolf

A round silver-plated medal engraved with a wolf.

This is used on the west of the fountain in the Fountain area along with the Medal of Eagle to reveal the entrance to the Underground Laboratory.


With this, you can operate the elevator.

Battery

A large battery, enough to power an elevator.

Used to power the elevator in the Falls Area of the Courtyard, enabling you to access the area under the waterfall once the water flow has been stopped.


The end is shaped hexagonal.

Hexagon Crank

An old crank with a hex-shaped end.

You use this in the Courtyard B1 on the various wall sockets, usually for rotating areas of the passage. You use this in the following locations:


A circular metal object with a hole in the center. Symbols are carved in its side.

Cylinder

A brass cylinder with strange markings.

You need to combine this with the Shaft in order to create the Cylinder Shaft.


It appears to be some sort of key to start the power supply. Symbols are carved in its side.

Shaft

A small metal shaft with symbols etched around the side.

You need to combine this with the Cylinder in order to create the Cylinder Shaft.


Symbols are carved in its side.

Cylinder Shaft

A brass metal object with symbols printed around the shaft.

This is what's required to restore power to the underground elevator in the Generator Room. It is created by combining the Cylinder with the Shaft. You must match up the symbols to display the Roman numerals "IV II III I". Once done, you can then insert it into the machine and enter the code the Roman numerals translate to - "4231".


The muzzle is broken. It can't be fired.

Broken Flamethrower

A broken flamethrower that cannot be used as a weapon.

You need this in order to unlock the door to Lisa's Room in the Courtyard B2.


You got the Stone Ring.

Jewelry Box (3)

An elegant jewelry box. This is the third of three jewelry boxes you acquire in the game.

This box requires no puzzle to open, simple examine it to receive the Stone Ring.


It's an octagonal ring made from stone.

Stone Ring

A octagonal ring made from stone.

You need to combine this with the Metal Object to create the Stone & Metal Object.


A name is on it. "CLARK DAVID"

X-Ray of CLARK

An X-Ray of a patient called "Clark David".

In order to find out the password for the laboratory computer to unlock the doors, you need to hang this up along with the X-Ray of GAIL and find out which letters are revealed. The secondary password for the computer login is CELL.


A name is on it. "GAIL HOLLAND"

X-Ray of GAIL

An X-Ray of a patient called "Gail Holland".

In order to find out the password for the laboratory computer to unlock the doors, you need to hang this up along with the X-Ray of CLARK and find out which letters are revealed. The secondary password for the computer login is CELL.


There are red-coloured slides inside. Nothing's on it.

Slide Filter

A slide filter that appears to be blank.

This item is used on the projector in the Visual Data Room. It allows you to find out the pass code for the combination lock to enter the small video editing suite.


An electrical symbol is printed.

Key for the Power Area

A silver key with a black handle, an electrical symbol is printed along the side.

This key is used in the Underground Laboratory to open the Morgue and the Elevator Entry.


It's empty.

Fuel Supply Capsule (Empty)

A special canister designed for holding a nitro compound.

This capsule is empty when you find it. In order to refill it with the nitro compound needed to restore power to the Underground Laboratory, you need to take it to X-Ray Room B where there is a refuelling device. Once refilled, it becomes the Fuel Supply Capsule.


The main ingredient of this fuel appears to be nitro compound. "Running" could result in a fatal explosion.

Fuel Supply Capsule (Full)

A special canister designed for holding a nitro compound.

This is the empty Fuel Supply Capsule that has been refilled with the nitro compound needed to restore power to the Underground Laboratory. Once acquired, you need to WALK back to Power Maze A and place it inside the machinery. If you run, or get attacked at any point, or even use your weapon, it could cause this capsule to explode, ending your life immediately.


A key to unlock doors during emergency situations.

Master Key

An important looking key.

Under some circumstances, you acquire this key to unlock the Cell and to manually unlock the Passage to Heliport in order to escape the Underground Laboratory.


It's an assembly of many large fuses. It's rated for high currents of electricity.

Fuse Unit

A set of fuses, used for large machinery with high electrical currents.

You need this to restore power to the elevator in the Passage to Heliport in order to get to the surface.


Pyrotechnic Signal Rockets. I can signal Brad with this.

Signal Rockets

A large case of signal rockets, there's one left.

You need these to signal Brad Vickers in the helicopter. Place this on the ground in the middle of the Landing Point to automatically fire a rocket.


There's a design of a female's side face beautifully embossed on the key.

Closet Key

A large silver key with an elegant design.

This is a special key that gets used in the Mansion to open the secret Hidden Wardrobe located behind the painting in the red curtain area of the small Art Room.

Recovery items

An herb that grows wild in this region.

Green Herb

One of three different herbs found growing in pots around the Mansion and surrounding area.

The most useful of the three herbs you can find. The Green Herb by itself will restore a small amount of health, but can be enhanced by combining it with another Green Herb to create the Mixed Herbs (G+G) which will double its potency. It can also be combined with the Blue Herb to create the Mixed Herbs (G+B) or combined with the Red Herb to create Mixed Herbs (G+R).


An herb that grows wild in this region.

Red Herb

One of three different herbs found growing in pots around the Mansion and surrounding area.

A herb that has no use on its own, but enhances the effect of the Green Herb when combined, creating the Mixed Herbs (G+R).


An herb that grows wild in this region.

Blue Herb

One of three different herbs found growing in pots around the Mansion and surrounding area.

This herb can be used to neutralize the effect of (almost) any poison, making it very useful after encountering venomous enemies such as Adders and Plant 42. It can be used on its own, or combined with a Green Herb to increase its healing effect.

It's worth noting however that this herb cannot cure the poison from Yawn's venom. You need to use the Serum to neutralize that type of poison.


A medicinal spray that can heal wounds completely.

First Aid Spray

A powerful medical spray that can clean and heal wounds quickly and effectively. One of these will completely restore your health.

Although not many of these throughout the game, they're good to stock up on for boss fights. Although they don't remove the poison status, you will still need a Blue Herb to cure this.


There was a Green Herb / Blue Herb / First Aid Spray inside.

First Aid Box

There are several First Aid Boxes in the game, each of which contains either a Green Herb, a combination of herbs or a First Aid Spray.


There's just enough for one dose.

Serum

A bottle of serum containing the necessary antibodies to fight venomous snake bites.

Fetch this serum to use on Richard Aiken in the Pillar Room. If you're playing Chris's scenario and you get bit by Yawn, you'll take control of Rebecca to go and retrieve the serum.


A mixture of 2 Green Herbs.

Mixed Herbs (G+G)

This is a combination of two Green Herbs.

This has double the potency of a single Green Herb. It can be combined with another Green Herb to create the Mixed Herbs (G+G+G) to increase its healing potency further, or it can be combined with a Blue Herb to create the Mixed Herbs (G+G+B).


A mixture of Green and Red Herbs.

Mixed Herbs (G+R)

This is a combination of one Green Herb and one Red Herb.

Since Red Herbs enhance the effect of other herbs, this mixture can completely restore your health to 100%, however it will not sure the poison status. Combine this with a Blue Herb to create the Mixed Herbs (G+R+B).


A mixture of Green and Blue Herbs.

Mixed Herbs (G+B)

This is a combination of one Green Herb and one Blue Herb.

This has the ability of curing any poison and also restoring a small amount of your health. It can be further combined with another Green Herb to create the Mixed Herbs (G+G+B) or combined with a Red Herb to create the Mixed Herbs (G+R+B).


A mixture of 2 Green Herbs and Blue Herb.

Mixed Herbs (G+G+B)

This is a combination of two Green Herbs and one Blue Herb.

This has double the potency of a single Green Herb with the added effect of curing the poison status.


A mixture of 3 Green Herbs.

Mixed Herbs (G+G+G)

This is a combination of three Green Herbs.

This has triple of the potency of a Green Herb, which means it can restore your health to 100%.


A mixture of Green, Blue, and Red Herbs.

Mixed Herbs (G+R+B)

This is a combination of one Green Herb, one Red Herb and one Blue Herb.

This combination is capable of restoring your health to 100% and curing you of the poison status.