Evil Resource

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  • Vitor Correia da Silva
    about 3 years ago

    Delayed for a few days, it's too late for update a new map factory from Resident Evil Village and now, I'm really annoying

  • Alex (Webmaster)
    about 3 years ago

    @T-Dog whoops, this was indeed something I missed. The data for this enemy has now been added and where it appears on the maps. Thanks for the heads up!

  • MerchantRE4
    about 3 years ago

    Just found the site today i think i'll be using evil resource when i get RE village keep upthe good work

  • T-Dog
    about 3 years ago

    Hi was just wondering why you dont have urias drac in the enemies section for Re8 Village?

  • Alex (Webmaster)
    about 3 years ago

    Thanks so much for the recent comments, it means a lot. Hope you're all finding the new Village coverage useful.

    Haha thanks @Josh Stone it was indeed a task to get it all done :)

  • Josh Stone
    about 3 years ago

    hey man thanks for the Village coverage. sincerely i pity you, must have been a lot of work to draw all maps.

  • Odawg
    about 3 years ago

    Lovely website and very helpful for learning more about Resident Evil

  • Sam Russell
    about 3 years ago

    I finally played through all the main-line RE games last Christmas utilising the great maps and information documented here, finally revisiting the series again for "Hardcore" runs and Evil Resource is a life-saver and a half, so many useful things I would have missed on my own, clearly shown on the well made maps here.

  • Alex (Webmaster)
    about 3 years ago

    @dogninja that's a great shout. I must admit it can be hard to derive the precise location of an item, especially in the larger areas of the game. A marker to show where exactly it is is something I can see would be very useful, and act as supplementary data to the descriptions already in place. Leave it with me :)

  • dogninja
    about 3 years ago

    about the maps

    i don't mind the green maps but what i would like personally is icons on the maps telling you where the items are rather than descriptions

    i sometimes find it confusing with the descriptions especially in big areas i.e the re7 yard

  • Dan R.
    about 3 years ago

    I think the green maps work better because it makes everything seems more consistent. You should probably keep it :)

  • Alex (Webmaster)
    about 3 years ago

    @ClaireB-22-05-21
    Oh wow, that's really interesting. I'll be sure to check that out, and also see if the same thing occurs for Leon B! Never need a reason to replay these games, but this is an extra incentive :) thanks for letting me know!

    @Dr.Strong
    Thanks for the great feedback, really appreciate it! Regarding the maps, it was somewhat intentional to make the maps simpler and essentially consistent for the purposes of this site. However if you feel they can be improved then it's something we can look into. I've been toying with the idea of making the colours match the in-game colour and add a few more aesthetics. Do you have any noticeable examples of the maps that deviate too far from the game ones?

  • Dr.Strong
    about 3 years ago

    Great content guys you give easy to comprehend guides for almost every game I’ve looked up keep doing what you’re doing. The only thing I’d say needs improving are the maps, some of them look very different from the in game ones

  • ClaireB-22-05-21
    about 3 years ago

    I'm just playing through Resident Evil 2 (1998) on the Claire B scenario and I've avoided the library to avoid the shutters from opening (used the cable in the Basement Stair corridor in Leon A). If the shutters are closed, there's 1 cerberus lurking around. This is on an emulated version of the USA Dual Shock edition.

  • Alex (Webmaster)
    about 3 years ago

    Wow thanks for the recent comments everyone, it's great to hear your feedback.

    Village coverage is most certainly on the way. I have to be honest I wasn't expecting the game to be as big as it is, and creating the maps is in itself quite a time-consuming task given their size, complexity and sheer number of locations. I'll start releasing things very soon, promise!